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#1
avatar_Interrupt
Games / Re: MODE 1 > MODE 0 wishlist
Last post by Interrupt - Today at 10:33
Perhaps it's the name for a new retro label - "re-imagine"
#2
C
Games / Re: Bad CPC games you can't he...
Last post by cwpab - Today at 10:32
Great "charming bad games" suggestions, guys. That Admiral Graf Spee seems really cute, it gives me Amsgolf vibes. If Amsoccer (a "bad" game that nobody "loves") is there, Admiral deserves its own review.


I'm tempted to send a review of another bad game that's hard to "love", Amstrad Jumper, to the site, as it's missing. Perhaps my score would be an 1 instead of 0 simply for the surreal sprites of the enemies: a boat? An evil tea pot?
#3
 retro makeshift and on Scope
#4
avatar_abalore
Games / Re: Bad CPC games you can't he...
Last post by abalore - Today at 08:40
What I struggle to enjoy is almost all Plus games. They are in gray zone between too advanced for a CPC game but too bad for a hardware accelerated console.

With the exception of Burnin Rubber and some modern releases I remember to get bored very quickly with almost any title I tried.
#5
avatar_Shaun M. Neary
Games / Re: Bad CPC games you can't he...
Last post by Shaun M. Neary - Today at 07:27
Quote from: abalore on Yesterday at 21:43
Quote from: Shaun M. Neary on Yesterday at 21:15It's opinion at the end of the day. But accusations of bias? Nah... not standing for that one. :)


What's wrong with bias? Everyone has a bias. What you are not standing for? I don't get you.
Heh... I guess I don't get you either as being biased was what you argued for initially?


Quote from: Shaun M. Neary on Yesterday at 21:15If you think you rated the game higher than it deserves feel free to lower it. That's not a problem to me.



Angry much? :laugh:

I don't change my ratings unless it's under extreme circumstances. Alcon2020 is a great conversion. My only gripe was initially the power ups were icons instead if words and my criticism was taken under advisement and it
was updated.

Another reason why you have high respect from me.
#6
avatar_zhulien
Programming / Re: CPC interrupts, frame flyb...
Last post by zhulien - Today at 06:39
Let's say in a terminal case, I guess it's u likely I would need to update very fast anyhow, either due to a new character typed or a scroll.  Probably I am best to keep a dirty flag and refresh the screen after x freshest (x being what feels reasonable) as I would be doing full screen redraw but irregularly (compared to a game).
#7
Audio-wise, the next evolution of the Commodore 64 was the Ensoniq digital sampling keyboard.
#8
A
Games / Re: MODE 1 > MODE 0 wishlist
Last post by Anthony Flack - Today at 05:54
Imagine, get it?
#9
A
Games / Re: Bad CPC games you can't he...
Last post by Anthony Flack - Today at 05:47
Oof, yeah I struggle to enjoy Prehistorik 2 as well.

If Roland in Space/Time are "bad", then those are bad games I like. I liked Roland in the Caves too, although it really needed more levels.

And yeah we all have bias. I know Xyphoe doesn't care much for isometric games; me I thought they were great. And I see one of my favourite CPC games, Radzone, only gets 5/10. on CPCGR.

Oh I know a really bad game I liked. I'd probably struggle with it now because it's so slow, but I had fun trying to figure out Streaker as a kid. It's like a Magic Knight game, but very weird. I also have a real fondness for Technician Ted which most people probably don't feel.
#10
avatar_Interrupt
Games / Re: MODE 1 > MODE 0 wishlist
Last post by Interrupt - Today at 01:37
I had a bit of fun tonight inspired by Anthony Flack's Mode 1 Bombjack and Xyphoe's recent playing of Green Beret. I had a go at imagining what that game might look like in Mode 1 (with some raster effects for the top and bottom for extra colours). I traced over a Mode 0 screen shot and I'm sure someone could do a much better job but it was a fun exercise. No idea if it is really practical from a coding point of view but it's always fun to imagine.
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