Quote from: MacDeath on Today at 13:17Greetings. Great project nice to see it was released.
Sadly in my opinion this game is beyound recovery, too many design flaws due to many factors, the main culprits being :
> speccy port
> mouse based interface on a machine that seldom possess a mouse
> did I mention it is a speccy port ?
Clearly a real 6128 oriented game could perform so much better, be it the menus, the interces (why drag the mouse all around the screen each time you must do anything and choose something from limited options ?
Even the use of the grey ink and how it manages the tranparency or so many other aspect of the game are clearly bad coder decisions...
Just check head over heels that somehow manages far betterly some proper isometric engine in f**cking real time and alllows for bachgrounds to be in proper 4 colours with sprites in 3 colours+mask.
They couldn't even design a proper menu to manage party, equipment or saved games or narrative campaign (which could be achievedin f**cking basic actually, oh wait they probably did...). The 2D map or combats interface are not great either, can't zoom or anything, can't "scroll" the board...
To be fair most RPG games from this era even on 16bit systems were archaic and heavy concerning the interface, but still.
So yeah, great patched version, yet a proper rendition of Heroquest would need something done from scratch.
BTW, some from scratch modern version could stick with Heroquest board game, or go for the Advanced Heroquest or even Warhammer quest board games later released by Games Workshop, yet the original Heroquest is nice because of its simplicity and had many supplements, not jsut in computer game versions...
Same with SpaceCrusade, I would love some Eldar Attack option or even playing with an Ork warband as was offred in some whiteDwarf supplement (or Terminator or scout space marines quads...
If someone were to do some modern Heroquest/SpaceCrusade project, I'm quite into those games and Warhammer in general (both fantasy or 40k) and even other games such as SpaceHulk could use the same graphic engine.
Quote from: Mochilote on 07:13, 06 March 14Is there now any ,,better" Solution for this great Software to handle with 3,5" external (USB) drives?Quote from: dcdrac on 23:31, 05 March 14Do you still need to do it in XP?With this write method you don't need to install fdrawcmd.sys, CPCDiskXP don't use it for USB Write. You can use it from Windows7 (I suppose) without using virtual machines. Take a look at this instructions since I see you're not testing well:
Windows 7 still seems an issue the FDinstall still not happy about USAB drives.USB Floppy Usage:
- You need a formatted disk from windows. Once covered the "high density" tab on the floppy, you have to format it in FAT 720Kb using the windows command line "FORMAT A: /T:80 /N:9".
- Start CPCDiskXP, press 'DSK Editor' button.
- 'New', select IBM format (last in the list).
- Now Add the files you want to write
- Press 'Write USB Floppy' button to write the Dsk.
- Test/Load on your real CPC...
USB Floppy FAQ:
- You can't write protected games or existing Dsk in other formats different from IBM.
- You can easily make your own dsk and add games and utilities using the program Dsk Editor.
- You can try for example this Dsk containing Abadia del crimen and Army Moves I & II
- You can use this method to create one Dsk with WriteDSK program, write it to a floppy diskette with your usb floppy drive so you can use WriteDSK from CPC to write protected games and / or existing DSKs.
Quote from: zhulien on Yesterday at 12:46If you consider terminals being text only, then you can use a buffer for the terminals in their residing banks and only when necessary to render the display, copy them to video ram. You can do the same with gfx screens too but of course a terminal takes a lot less ram.
Quote from: Trebmint on Yesterday at 20:40If you're not interested in a project then its probably better to ignore it and say nothing.I'm very interested in SymbOS and all related projects. But I also notice that connecting MSX graphics and sound cards to the Z80 via the expansion port to run custom games no longer requires a CPC. I just feel you're attacking me because I don't have the same point of view. It's a great project, but I will prefer to see SymbOS using the Amstrad Plus features.
Quote from: HAL6128 on Yesterday at 21:49Of course (also an old discussion), it doesn't feel like a CPC anymore (V9990 / OPL4) .... but.... enhancing the CPC is fun and programming it also.I agree, but here it is more an enhanced MSX game on a Z80 OS. Where can we bought the V9990 or the OPL4 cards for CPC today? I just suggest an alternative with the Mister Pi. They feel offended and tell me to shut up and to go to another forum, it is not kind and respectful.
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