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Quote from: MaV on Today at 01:08Oh, it's not a double standard—it's just perspective. The Atari 8-bit was already packed with potential, and people are still uncovering new ways to push it further. The CPC, on the other hand, needed good programmers and to perform miracles just to break free from "Speccy mode."QuoteAtari 8-bit computers were so good that people are still discovering how much they could actually do.QuoteYes, programmers eventually discovered tricks to make the CPC do impressive things... but let's be honest, needing years of effort just to make it work properly isn't exactly a bragging right.
Your posts are amusing, but please make up your mind. It's one or the other, otherwise it's double standards.
QuoteAtari 8-bit computers were so good that people are still discovering how much they could actually do.
QuoteYes, programmers eventually discovered tricks to make the CPC do impressive things... but let's be honest, needing years of effort just to make it work properly isn't exactly a bragging right.
Quote from: McArti0 on Today at 00:02Oh, come on now! The Atari 8-bit has scrolling—it's just that mere mortals need to decipher ancient scrolls and summon the ghost of Jay Miner to fully unlock its secrets. Meanwhile, other systems just slap a couple of tiles around and call it a day. Where's the fun in that? 😆Quote from: overange on Yesterday at 22:51Atari 8-bit computers were so good that people are still discovering how much they could actually do.yes. still how to make a scroll![]()
Quote from: Prodatron on Yesterday at 23:48Quote from: overange on Yesterday at 22:51First good joke
- The MSX – The system that couldn't decide what it wanted to be. A glorified typewriter? A gaming machine? A karaoke machine? Who knows? It was basically the tech equivalent of someone trying to do everything and succeeding at none of it.
With 8 million sold units the MSX was the most successful homecomputer after the Commodore C64 (12 million). Itwas fucking successful. It is always funny that some ignored it like in DE, in UK or in the US and didn't have any clue about the rest of the world, so they thought the MSX failed, which is weird, as it was sold much more like e.g. the Atari 8bit, CPC, etc.
"trying to do everything" - it did not try it, it just DID it with much success. For music, video, etc. It was even used on the MIR space station. Something, about other 8bit homecompiuter platforms could just dream about, what it always makes it strange to read such assumptions.Quote from: overange on Yesterday at 22:51The CPC wasn't the best for games in the past, as it didn't have sprites but a big screen ram. But as soon as you know how to do it, you can do extremly cool stuff - sometimes about what an A8 only can dream about.
- The Amstrad CPC – Cute. Really, it tried. But what's the point of having nice colours when the system moved slower than a pensioner in a mobility scooter? Great for waiting, though—patience-building and all that.
Quote from: overange on Yesterday at 22:51Meanwhile, the Atari 8-bit machines?- the palette which is terrible limited to use; either only greyscales for a choosen colour or something else limited
- 128-color palette? ✅
- Custom graphics chips that were years ahead of their time? ✅
- A sound chip that wasn't an afterthought? ✅
- the graphic chip, which makes games like Cybernoid nearly impossible because of its limitations
- the sound chip, which could not even hit a correct note
Jay Miner was a great guy, but you had all these 1970ies-style limitations.Quote from: overange on Yesterday at 22:51And then there's the Amiga—yes, I hear you, fanboys. "BuT tHe AmIgA wAs 16-bIt!!" And yet, it still spent most of its life running software that looked like an Atari 8-bit game with a fresh coat of paint. Just admit it: the Amiga was basically an overpriced, overhyped, glorified ST with a slightly better sound chip.The original Amigas GUI was slower than the actual one for the CPC. And no, the Amiga was the successor of the Atari8 (Jay Miner), and has nothing to do with the more primitive Atari ST. It just suffered under the cheap ST game ports, like the Amstrad did with Spectrum ports. I start to wonder if you have any ideas about all this things?Quote from: overange on Yesterday at 22:51Atari 8-bit computers were so good that people are still discovering how much they could actually do. So while the rest of the 8-bit world was out here struggling to display more than two colours without flickering into oblivion, Atari's machines were casually running some of the best-looking games of the era.The A8 is the coolest 6502 machine I know, with a great and friendly scene, as I met them every year at the big Fujiama party. E.g. I love(d) my exciting talks with FlashJazzCat, which you will know, if you are an A8 guy.
In conclusion, the Atari 8-bit computers were the true unsung heroes of the 8-bit world. The rest? A mix of industrial design accidents, budget office machines, and "home computers" that made you work harder than your dad's tax return software.
Like all machines, which can (optional) have a very low screen ram, it can do great game/demo tricks, which are not possible in this way on a CPC. But I guess you all know that the CPC is superiour to the A8 in several disciplines, for sure not in all.
Quote from: overange on Yesterday at 22:51Atari 8-bit computers were so good that people are still discovering how much they could actually do.yes. still how to make a scroll
Quote from: overange on Yesterday at 22:51Just admit it: the Amiga was basically an overpriced, overhyped, glorified ST with a slightly better sound chip.
Quote from: overange on Yesterday at 22:518-bit world was out here struggling to display more than two colours without flickering into oblivion
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