Quote from: luckpro on Today at 11:43ground seems big enough to me, you can improve readability with some columns or traffic signs maybe? Keep the speed!Quote from: cwpab on Yesterday at 09:57As a feedback, I'd say that it looks like you can't see s**t with the current camera and speed. Maybe the camera could be moved up a little or the speed reduced?Like you, several people have told me that there is little ground to be seen.
EDIT: I think it's the peculiar format of the video with margins. I suspect the movement would look normal in a normal video.
I'll try to improve that part.
The video is recorded using the RVM emulator although the quality is not very good (twitter limits...).
Thank you for feedback.
Quote from: cwpab on Yesterday at 09:57As a feedback, I'd say that it looks like you can't see s**t with the current camera and speed. Maybe the camera could be moved up a little or the speed reduced?Like you, several people have told me that there is little ground to be seen.
EDIT: I think it's the peculiar format of the video with margins. I suspect the movement would look normal in a normal video.
Quote from: dodogildo on Today at 09:26It may be so that the articles are written using a bit of AI help. Then edited by human hands.It might also explain why some of the details seem off. Although language barriers and possibly a lack of deep technical knowledge could also account for that.
(There are many copyrighting tools: copy.ai etc..) That may be why the copy is somewhat tasteless and missing some information here and there.
Quote from: Prodatron on Yesterday at 21:17According to that thread it's a bug on the NMOS version only where the P/V flag gets cleared if an interrupt occurs while processing one of those instructions. I imagine caring about that is such an incredibly niche situation that nothing would be affected unless specifically testing for it.Quote from: andycadley on Yesterday at 19:17There's also a slight difference in LD A,R/LD A,I behaviour according to @arnoldemuQuote from: McArti0 on Yesterday at 18:56But SymbOS working
Thanks, yery good to know!
SymbOS is using LD A,I/LD I,A a lot, so this part seems to be 100% the same for both Z80 versions.
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