Recent Posts

Pages: [1] 2 3 ... 10
Games / Re: Adapting loading screens that sucked.
« Last post by ervin on Today at 00:57 »
Absolutely outstanding!
Keep going Brundij!

does anyone have any ideas? I'm not an expert in hardware. but I want to make RS232 board for Amstrad CPC and PCW. I also need to learn the software code that includes the send and receive function. then i can make my hardware using this data communication. NC is already capable of RS232 communication. For CPC and PCW I need a card that does just that. My goal is for the hardware I will develop to work on both CPC, PCW and NC.

It's quite easy to set up.

Go to the options->emulation menu, and then to the "Mapping" tab.

Click the "Enable" check box and select the folder that will be mapped as M: drive in the PCW emulation.

Copying files from a disk image to the M: drive, will make these files appear in the folder you selected on your PC.

The same way, if you want to insert something into a disk image, copy it to that folder on your PC and inside the emulator copy it from the M: drive to the disk image in A: or B:

Hope this helps!

i can connect the power switch and power led directly to the motherboard connector. I understand that. I need a mini amp for sound. but how can i connect it to which cable? Powerful and inexpensive external amps are sold. also what wires do i need to connect the power switch and power led? After I get the amp I can attach a speaker and a potentiometer switch to it. provides this output. so what should i do for aux input? Even if there is no rem key.

@devlin thanks

I've got the PCW prog, and I've used the prog for a few things, but I've not seen any links in the prog to PC drives.  Only the references to A: and B:.   But then, I'm not really a WinDoze person.   Was there something involving the dreaded 'drag-and-drop' which I still struggle with!


You can also use Habi's excellent CP/M Box emulator which allows you to just copy the files from the disk straight to a folder on your PC.
Games / Re: Adapting loading screens that sucked.
« Last post by Brundij on Yesterday at 22:19 »
Here is an ALTERNATIVE loading screen for Chase H.Q. This one uses the ZX screen size plus one more line (256x200)
Games / Re: Adapting loading screens that sucked.
« Last post by Brundij on Yesterday at 22:10 »
Has there ever been a custom loader with raster splits on the screen? Feels like it would be very tricky for tape (dunno about disk) as it would require interrupts to be enabled and that would surely play havoc with the timing.
Beats me.
Both FutureOS and SymbOS are examples of what a talented and devoted programmer can accomplish on an almost 40 years old hardware. That been said, though SymbOS is prettier and carries a huge WOW factor, SymbOS with its "dated" interface is IMHO more near to the 8bit spirit in the context that is a "dated" interface to a dated -without quotes- machine.

The problem is that the shell itself negates the need to use the API because unless I am mistaken you can execute anything or almost anything. "Serious" games talk to the hardware directly and for the rest the ever present if suppressed by the FutureOS firmware can handle the rest.

Just me 0.02€
Sorry, I'm going to be off-topic a little bit.

I think both FutureOS and SymbOS are amazing projects. In both cases, the internal specs are wonderful, and it's obvious it's made by people that know really well their machine.
But, and this is my opinion, I keep thinking that an user interface with icons and such is asking too much for our Amstrad machines. I believe that the use of a mouse cursor as main input device is counter-productive. Yes, you probably have keyboard shortcuts -- I can also drive Microsoft Windows from the keyboard, but will I do that for real ? nope.
I would love to see something simpler, based on CP/M-like commands. On top of it, if you want to bring some interactivity with the user and that a commands-only workflow is not enough, then you could think about a very primitive text-based toolkit (Discology workflow in mind, with the menu system etc). There are amazing command-line interfaces on Linux that would make a great job on the Amstrad (Midnight Commander, Tilde, cmus, etc.).

I'm not saying YOU should do that. I'm not saying that I have the best solution either. Stay true with your project and your direction :) I'm just sharing my opinion, as a point of thinking and the expectations I get for an OS add-on/replacement for the Amstrad.
Pages: [1] 2 3 ... 10