Quote from: JohnElliott on 23:50, 26 March 24Interesting that your MAIL232 is an older version than mine. I wonder what the difference is?Answering my own question: When transmitting / receiving files (and echoing them to the screen) MAIL232 1.0 clears the screen beforehand and redraws the normal screen at the end. MAIL232 1.2 does it all in the same terminal window.
Quote from: HAL6128 on Yesterday at 14:49(...going to test this on SymbOS )SymbOS isn't biased at all
Quote from: arnolde on 08:08, 17 November 23Quote from: Brundij on 20:58, 16 November 23For me I think the graphics style suits the spirit of the game perfectly.Thank you, that's very kind. As for the music, I'm kind of a pro, but the gfx are always a lot of fun to do.Quote from: Brundij on 20:58, 16 November 23I was thinking about doing an original picture for an alternative loading screen for this new game of yours, but I guess I'll pass for now since I don't really understand how it works the way it does.That would be awesome! You don't have to take care of the technical side of it, I just send you the palette of the mixed colors with modern color notation and if you hand me a PNG I'll do the conversion!
Quote from: Bryce on Yesterday at 19:52Slightly interesting, but absolutely nothing to do with CP/M. This is just to avoid security loopholes in script based languages / SQL code injection hacks. It has always existed, but the list seems to get longer with each Win version.Nah, it goes all the way back to DOS:
Bryce.
Page created in 0.056 seconds with 19 queries.