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Printed Amstrad Addict magazine announced, check it out here!

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#11
Now ALT+F11  ;D
#12
The final beta will be released soon, probably tomorrow or so. Besides many new features compared to the first alpha version, an extensive documentation in HLP SymbOS help browser format has been added. I plan to develop a tool that will also generate an HTML and a PDF version from the same source.

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#13
avatar_McArti0
Programming / Re: Home computer BASIC perfor...
Last post by McArti0 - Yesterday at 22:02
Quote from: ZorrO on 04:01, 03 August 2410 FOR i=2 TO 1000
15 k = INT(SQR(i)) + 1
20 FOR j = 2 TO k
30 k1 = i / j
40 k2 = INT(k1)
50 IF k1 = k2 THEN GOTO 80
60 NEXT j
70 PRINT i
80 NEXT i


- 3'53 - MSX1   


For single precision (all variables V! instead V#) - 3'47  :-X instead 3'53
#14
avatar_Prodatron
Other retro / Re: MSX question
Last post by Prodatron - Yesterday at 21:46
Hm, that's strange. Did you try it on a real machine?
#15
R
Other retro / Re: MSX question
Last post by retro space - Yesterday at 21:32
Google is wrong. Does not work.
#16
D
GFX + Tunes / Re: Amstrad music
Last post by dal - Yesterday at 19:55
#17
avatar_McArti0
Other retro / Re: MSX question
Last post by McArti0 - Yesterday at 19:07
10 sec for google.

CTRL+Stop
#18
Y
Games / Re: Mighty Castle Adventure [W...
Last post by yogtze - Yesterday at 18:17
Quote from: pollito on Yesterday at 14:57
Quote from: yogtze on Yesterday at 13:21
Quote from: dodogildo on Yesterday at 12:55After all that work went into the game itself, it would have been nice if the physical release had a hand-drawn cover art instead of an AI-generated one. They look great btw.
Physical version is mandatory,far before any digital release.
I'd love to have a hand-drawn cover and booklet illustrations but it has a cost.I'm not an illustrator so l may need to commission one.
Everything will depend on pre-orders.

Any idea when you will be taking pre-orders? :)

It was planned for Christmas 2024 but i'm late.Expect pre-order for Spring 2025 ;)
#19
avatar_pollito
Games / Re: Mighty Castle Adventure [W...
Last post by pollito - Yesterday at 14:57
Quote from: yogtze on Yesterday at 13:21
Quote from: dodogildo on Yesterday at 12:55After all that work went into the game itself, it would have been nice if the physical release had a hand-drawn cover art instead of an AI-generated one. They look great btw.
Physical version is mandatory,far before any digital release.
I'd love to have a hand-drawn cover and booklet illustrations but it has a cost.I'm not an illustrator so l may need to commission one.
Everything will depend on pre-orders.

Any idea when you will be taking pre-orders? :)
#20
avatar_pollito
Amstrad CPC hardware / Re: CPC ROM emulator using a R...
Last post by pollito - Yesterday at 14:53
@matronica many thanks for your reply - looking at the files sizes in the firmware directory now, I should have realised that something wasn't right! ;D

I've looked at the makeroms.sh script now, and I see it uses xxd, so I've installed that. And I looked in the romtool directory too, and found the romtool.ini - I'm sure this is only an example, but I'm quite amazed to see how many ROMs and configurations can be stored on the Pico.

If you could add some instructions whenever you have time, it would be greatly appreciated. Meanwhile I will have a play around with the included scripts. It seems to be a case of copying some ROMs, converting them into headers, and then running the Python script to build the uf2 file.

One other query I have - I decided to try the optional USB module, but I'm not sure what the jumper configuration should be on the board. Would it be possible to add that information to the Github project too?
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