Quote from: eto on 09:19, 13 May 24I was specifically referring to the zeal gfx.Quote from: SerErris on 08:23, 13 May 24The classic henn and egg problem.Not necessarily. It was already discussed in other threads and Benedikt also mentioned it:
With a graphics card that mirrors the lower RAM and mimics/emulates the GateArray/CRTC combo it could be possible to build a perfect DVI/HDMI output. Instead of connecting the CRT to the normal output you would connect the graphics card to a LCD. Slightly enhanced it could even support the Plus graphics features. And from there on it should be possible to implement further graphics modes or add more features like sprites, tiles, bit blitting, drawing graphics primitives and so on.
I personally would love to have a system that I turn on and I can use in a proper resolution with a nice UI to navigate my collection - and then it smoothly switched into CPC modes where I use the original software as it was supposed to be used.
The adoption would not result from the "graphics card" feature but from the fact that it makes the CPC more accessible and easy to connect to a modern LCD - and then it becomes interesting for a much bigger audience than if its just a graphics card on its own that you have to connect to a different monitor or where you have to switch cables when you use it.
It could even be based on something as cheap as a Raspberry Pico - or more likely on a (hopefully coming soon) successor with more GPIO and more RAM. Hardware costs could be as low as 10-20€.
Quote from: rexbeng on 11:58, 12 May 24OH NOES! You changed history! Now Hicks will have to track down and burn all the books he printed!Or he can invent a time machine and steal my CPC to unchange history
Quote from: Barjack on 15:53, 10 March 23For my part, my approach to game development on cpc or cpc+ is simple.AMEN !
I'm not nostalgic for games that are graphically or musically limited to 64kb
More ram allows more graphics, more work in number, but much less in realization to be able to make everything fit.
Likewise for music.
The coder no longer has to rack his brains to optimize everything and can focus on the essentials.
In the end, we have less development time and more content, more openings.
I don't want games from 1990 on my cpc, I want games from 2023.
Extra ram, ultra-fast loading on usb or sd, lots of different sprites, rich backgrounds, games that require a mouse, why not?
The Spanish platforms in 64k, do not amuse me personally, the gryzor or renegade are poor on the screen even if they are very good for 64k.
That's good if the devs want to keep producing 90s games on k7
It would also be nice if we did something else with our machines (like other machines do).
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