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#21
avatar_dodogildo
Games / Re: Mighty Castle Adventure [W...
Last post by dodogildo - Yesterday at 07:23
Sorry, typo. This should be
"For years we've ben exposed to flamboyant, unplayable, low resolution mode 0 games "
😅
#22
avatar_reidrac
Programming / Re: The Heart of Salamanderlan...
Last post by reidrac - Yesterday at 07:18
This is a good video showing how I implemented "coyote time": https://betweenthelions.link/@ne1for23/112476697017662705
#23
avatar_lmimmfn
Games / Re: Mighty Castle Adventure [W...
Last post by lmimmfn - Yesterday at 01:37
Quote from: dodogildo on 15:37, 20 May 24Having a dislike of Mode 0 and its garish colors, I liked both this choice of mode 1 and the melancholic color palette.
I'd like to see more of this style in future.

For years we've ben exposed to flamboyant, unplayable, low resolution mode 1 games (with no music) as a pseudo-remedy to terrible speccy ports (which stand on the other end of the spectrum*). I feel both extremes were terrible.

*yeah, spectrum :P
I'm not understanding your post? Mode 0 colours are not garish, they are the same as mode 1 colours except there are less colours available in mode 1.
Low resolution mode 1? It's the same resolution as the speccy in terms of pixel size only the CPC is higher resolution simply because the screen size can be larger on the CPC?
#24

Please ignore 2x green hooks on Z80. Those are from our previous test and not connected to anything.

All clips are connected when I power on, including the pin1 LS244->R143.

Occasionally on startup I get the white screen and black border, like the Z80 didn't halt. Other times the screen remains 'dead', so I continued.

I checked Z80 IORQ/RD/WR, LS244, and R143 for hi/lo, and they were all correct when reading A0-A15. If not correct values then I powered off, waited 5s, and powered back on to try again.


I took GND/+VCC from IC108 because the pins were easiest to connect hooks to.

A0-A15 all hi. :( Still possible that I am doing something wrong, but it feels like I checked everything twice...
#25
Quote from: McArti0 on 23:24, 19 May 24
Quote from: mmldrm on 22:57, 19 May 24Are RD/WR/IORQ all Z80 pins?
You are no longer allowed to ask such questions.
https://www.cpcwiki.eu/imgs/4/4a/CPC6128_Schematic.png
Signal name is constant.
😆 Good answer. I think I am still learning that the state is constant across the board. No co-processors, etc. I sometimes found pins with the same name but on different ICs, and not sure which is the 'right' one. Now I know that there is no wrong answer. ;D

Quote from: McArti0 on 23:24, 19 May 24Have too many joins. +5V should join one wire near Pin14, one hole above. Groung one wire near Pin7,one hole under.
I found my mistake. I connected pins 2->3 and 3->4, making them all the same input. It should have been 2->4 and 3->4. :picard:  Will try again with it corrected.

Quote from: McArti0 on 23:24, 19 May 24Please, show me photo of all setup.
It seems difficult to show everything in enough detail, but I will try (in a separate reply).
#26
avatar_iXien
Games / Re: Converted GX4000 .cpr - Th...
Last post by iXien - 20:05, 20 May 24
Quote from: daniel49 on 15:04, 20 May 24
Could someone convert the michel futbol master game to .cpr format? I would be eternally grateful, thank you.

don't shout, we can hear you clearly  :laugh: :laugh: :laugh:
#27
S
Games / Re: ALCON 2020 ORDER (second b...
Last post by scorp6128+ - 17:22, 20 May 24
It's a fantastic game. :)
One of the best shooters ever released on any 8-bit-machines, technically and optically impressive.
Very
Congratulations to abalore, TotO and everybody envolved in the making.

If there is any chance I would like to order a cartridge.
#28
C
Games / Re: Mighty Castle Adventure [W...
Last post by cwpab - 16:05, 20 May 24
For me, the coolest thing about these games is that they show that the Amstrad CPC could do fast action... I mean, if you play some speccy port, you could get the impression that the CPC was slow as hell.
#29
Ah, a bug. I thought it was intentional to make a true black to blue gradient. It looks pretty cool on my Trinitron.
#30
avatar_dodogildo
Games / Re: Mighty Castle Adventure [W...
Last post by dodogildo - 15:37, 20 May 24
Having a dislike of Mode 0 and its garish colors, I liked both this choice of mode 1 and the melancholic color palette. 
I'd like to see more of this style in future. 

For years we've ben exposed to flamboyant, unplayable, low resolution mode 1 games (with no music) as a pseudo-remedy to terrible speccy ports (which stand on the other end of the spectrum*). I feel both extremes were terrible.

*yeah, spectrum :P
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