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#91
M
Games / Re: Amstrad Nightmares?
Last post by merman - 19:55, 13 May 24
Good point on the Spectrum ports - it would be easy for them to dominate such a book.

For C64 Nightmares, I used the worst-rated games in ZZAP! plus some of the worst games generally.
Obviously Amtix and Amstrad Action ratings would play a part in deciding what makes the final list.
#92
avatar_Gryzor
Games / Re: Amstrad Nightmares?
Last post by Gryzor - 19:12, 13 May 24
Yes, but some, probably the most egregious and disappointing cases could/should be showcased.
#93
T
Games / Re: WIP Transversion
Last post by Typhon - 19:10, 13 May 24
Think I just need to adjust the timing of the game code a bit. Player movement and bolt movement are updated on different frame-counters for speed reasons. :-)

I'll change things so you can redefine to cursor keys too, as well, as enabling of cancelling of the redefine screen without having to go through all the list of controls!
#94
avatar_Devlin
Games / Re: Amstrad Nightmares?
Last post by Devlin - 19:03, 13 May 24
Quote from: merman on 17:37, 13 May 24So, we've had ZX Nightmares penned by Graeme Mason and Commodore Nightmares written by me and successfully funded on Kickstarter...

Would people be interested in an Amstrad Nightmares?

Looking back at the worst CPC and Plus games out there.
From Loathsome Licences (film, TV and terrible arcade conversions), the games so difficult they required the Patience of a Saint, the strange ideas and bizarre mechanics that made you say They Did What?, and finally the Simply Awful.


And what games would you include?
Yes, provided that lazy speccy ports were completely off the table, or in their own section - too much of an easy target, I feel.
#95
avatar_dodogildo
Games / Re: Amstrad Nightmares?
Last post by dodogildo - 18:49, 13 May 24
Yeah but Amstrad nightmares would be double (or triple) the size of your previous book, considering the speccy conversions  :picard:
#96
I
Programming / Re: 8BP
Last post by ivavilagu - 18:16, 13 May 24
WyzTracker button for music creation could be added
#97
avatar_Gryzor
Games / Re: Amstrad Nightmares?
Last post by Gryzor - 17:44, 13 May 24
I'd buy it in a heartbeat.
#98
M
Games / Amstrad Nightmares?
Last post by merman - 17:37, 13 May 24
So, we've had ZX Nightmares penned by Graeme Mason and Commodore Nightmares written by me and successfully funded on Kickstarter...

Would people be interested in an Amstrad Nightmares?

Looking back at the worst CPC and Plus games out there.
From Loathsome Licences (film, TV and terrible arcade conversions), the games so difficult they required the Patience of a Saint, the strange ideas and bizarre mechanics that made you say They Did What?, and finally the Simply Awful.


And what games would you include?
#99
A
Games / Re: Burnin' Rubber review from...
Last post by andycadley - 16:53, 13 May 24
Quote from: lmimmfn on 16:27, 13 May 24
Quote from: andycadley on 15:09, 13 May 24
Quote from: lmimmfn on 12:09, 13 May 24
Quote from: andycadley on 11:24, 13 May 24Yeah, I feel like Burnin' Rubber takes a lot of the flack for being the GX pack in game and doesn't necessarily deserve it all. I do think it was an odd choice to go with a game style the hardware isn't naturally suited to, but I guess it was constrained into fitting into half of a small cartridge too.

how much space does it take on the cartridge?
I believe it's 64K. I'm pretty sure it says something to that effect in the Plus manual somewhere.
thats very impressive for 64K, i always assumed it was at least 128K, i checked the rom and its 128K but that probably include Basic also
Yes, 16K firmware, 16K BASIC and 16K AMSDOS. I suppose it's possible that the remaining 16K is also part of BR, but I don't believe so.
#100
avatar_lmimmfn
Games / Re: Burnin' Rubber review from...
Last post by lmimmfn - 16:27, 13 May 24
Quote from: andycadley on 15:09, 13 May 24
Quote from: lmimmfn on 12:09, 13 May 24
Quote from: andycadley on 11:24, 13 May 24Yeah, I feel like Burnin' Rubber takes a lot of the flack for being the GX pack in game and doesn't necessarily deserve it all. I do think it was an odd choice to go with a game style the hardware isn't naturally suited to, but I guess it was constrained into fitting into half of a small cartridge too.

how much space does it take on the cartridge?
I believe it's 64K. I'm pretty sure it says something to that effect in the Plus manual somewhere.
thats very impressive for 64K, i always assumed it was at least 128K, i checked the rom and its 128K but that probably include Basic also
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