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#91
C
Other retro / The architecture of every 80s ...
Last post by cwpab - 17:56, 23 April 24
Hey guys, I just found this website: https://classic.copetti.org/writings/consoles/

The author is 20 something, but he's analyzing the architecture of every single console from the NES to the PS4 (I guess the 70s consoles will be added at some point!).

There are lots of images of the inside of the machines, component "map" diagrams... An what's best is that he explains what each component produces in terms of graphics providing game examples, and what problems do some bottlenecks cause.

The articles are very comprehensive and easy to understand. I recomend checking them out.
#92
avatar_cngsoft
Emulators / Re: CPCEC a new emulator from ...
Last post by cngsoft - 17:31, 23 April 24
Both CPCEC and CHIPNSFX got new patches, the first one tying up loose ends from the previous patch, the second one addressing the "unsigned char" scenario:

CPCEC 20240422 -- minor patch fixing bugs in the UTF-8 logic (string length, BOM header in text files) and the MSX2 V9938 (register 9 must set the screen geometry at once: "La Abadia del Crimen MSX2"), and modifying the combined X-masking and Y-masking dot matrix.
CHIPNSFX 20240422 -- minor patch adding a player size optimisation from Jean-Marie and fixing bugs in systems where "unsigned" is the default "char" setting, f.e. Raspberry Pi 400. Added GALIOUS1-2.CHP and GREMLIND.CHP.

#93
G
Amstrad CPC hardware / Re: VGA through rpi pico - How...
Last post by gregg - 16:06, 23 April 24
Quote from: krusty_benediction on 11:29, 23 April 24Maybe this file would be useful
https://www.cpc-power.com/index.php?page=detail&num=16027
That would be very very useful. Thanks a lot!
#94
S
Games / Re: CPC Formula 1 [WIP]
Last post by sigh - 15:41, 23 April 24
That is mighty impressive!

I would love to see the actual car you are driving to give it that FZero vibe.
I was also thinking how nice it would be to not make it an F1 game, but a PowerDrift type of game instead so that it would have hills, dips and jumps. I'm guessing that a lot more memory would need to be freed up, so it would probably need to be a mode 1 game?
#95
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Games / Re: CPC Formula 1 [WIP]
Last post by cwpab - 13:54, 23 April 24
Mode 7, point & click adventures...

At this rate, the Amstrad CPC will be receiving a Tomb Raider 3D port by 2050 and a Shadow of the Colssus one by 2075.

The bits of this machine are duplicating every few decades!
#96
MacGyver could do it himself with one hand.

You can do It on stiff wires. z80 wait line (Ready) and iorq pin 20
#97
avatar_eto
Amstrad CPC hardware / Re: External Gotek disc missin...
Last post by eto - 11:59, 23 April 24
Quote from: robertix on 22:17, 22 April 24Thanks a lot. You're so right. My CPC is a german 6128 ... not plus :) I wasn't aware that the 6128 and the 6128 plus have a different pinlayout 🙈 But what is the exact layout? Pinning translation between different connectors (CPC-PL-9, Centronics 36pin, Floppy connector 34pin) ? ? ?

That was on the Wiki page that McArti already mentioned: 



Your cable currently is configured like the first connector from the left but it needs to be like the second one. 

Double check if they have aligned the red lane like in this picture or from the other side. 
#98
avatar_Sykobee (Briggsy)
Games / Re: CPC Formula 1 [WIP]
Last post by Sykobee (Briggsy) - 11:55, 23 April 24
Looks great, are there any technical details how this fake mode 7 works in this game?
Line doubling? 32 char wide screen for optimal maths? Byte addressing, not nybble.
#100
Thanks. I thought that must be correct.

Is there a way of doing this with less than 3 people? 😅 I did see that I could use a little solder to fix the wires to the pins, but I'm not doing this because I don't own this 6128.

If not, it's ok, I have two teenagers that can help.
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