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#91
avatar_Jean-Marie
Games / Re: Turrican (128K)
Last post by Jean-Marie - 15:01, 12 June 25
And here is my Excel working file if you're bored 🥱
#92
avatar_Jean-Marie
Games / Re: Turrican (128K)
Last post by Jean-Marie - 14:56, 12 June 25
Here is version 2 with some improved graphics thanks to @OneVision. Rejoice!
RUN"TURRICAN" to use the regular controls.
RUN"FIRE1" to use the Space Bar instead of the Return key.
RUN"FIRE2" to use a Joystick with 2 buttons. Press both buttons to launch a grenade.
RUN"FIRE3" if you're the lucky owner of a Joystick with 3 buttons!
Or RUN"CHEAT" to display a small menu allowing you to choose your controls, and turn on the Trainer mode optionally.
ULIFAC users will have to create a Turrican folder on their MicroSD card, and drop the Turrican Files in it.
M4 users should do the same, but it appears to be problematic. If you're a M4 owner and manage to run the game successfully, we are eager to share your knowledge!
#93
avatar_GUNHED
Programmierung / Re: Contol Panel für FutureOS
Last post by GUNHED - 14:37, 12 June 25
Der Multikolor-Modus wurde ja obsolet, nur stellt sich die Frage...

Vermisst jemand eine Option im Kontroll-Panel?
Was könnte man da noch einbauen?
#94
avatar_GUNHED
Games / Re: CPCGamesCD
Last post by GUNHED - 14:17, 12 June 25
Thank you so much!!!  :) :) :) :) :) :) :) :) :)
#95
avatar_XeNoMoRPH
Games / Re: Turrican (128K)
Last post by XeNoMoRPH - 09:04, 12 June 25
Quote from: Xyphoe on 03:12, 12 June 25When/where can we download this with the new HUD and logo?
Great work everyone!!
I think it hasn't been published yet

#96
Thanks Bread80! 

That is indeed the same symptom that I'm having. Apparently the digital ICs work in a way that the line is actually grounded on the source IC (CRTC in this case) and when the line is broken it becomes floating and is read as 1 in the multiplexer and not 0. This is in a way counterintuitive. I had the feeling that I measured this line to be working when I had it open, but either I don't recall it correctly or I pressed the potentially loose pin to have just enough contact for the multimeter. Or it was enough for the multimeter but not for the TTL logic.

Unfortunately I haven't had time to take another look on this one. I try to look on it the next weekend.
#97
avatar_Xyphoe
Games / Re: Turrican (128K)
Last post by Xyphoe - 03:12, 12 June 25
When/where can we download this with the new HUD and logo?

Great work everyone!!
#98
avatar_dodogildo
CPCWiki Discussion / Re: Amstrad Plus vs CPC+
Last post by dodogildo - 00:13, 12 June 25
Quote from: GUNHED on 15:53, 11 June 25Well, I call a machine just by using the name on it. No need for fantasy here. But do what you like to do.  :) :) :)
ahaha, that's fair! 
#99
avatar_MiguelSky
Games / Re: CPCGamesCD
Last post by MiguelSky - 23:57, 11 June 25
Hiii, new version was released two weeks ago!  :picard:


You can get it at https://amstrad.es/cpcgamescd/

Enjoy!!



#100
avatar_teopl
Programming / Re: CPCtelera Docker Build Env...
Last post by teopl - 21:53, 11 June 25
I have no idea exactly what was the sound problem but now @Geco fixed it :) Something with hardware envelope emulation on Enterprise and few more issues...

New cpctelera docker images are uploaded.

This is Enterprise version gameplay (full sound): https://enterpriseforever.com/games/amstrad-cpc-port-ludic-break-the-loop/msg94167/#msg94167

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