Quote from: GUNHED on 13:27, 08 May 24Sure, I'll post the results.Quote from: abalore on 20:41, 07 May 24Theoretically it is compatible with the X-MEM software with little adjust, just before and after writting, commands for unprotect and protect the flash must be issued via OUT (operation which is done by moving a switch in the X-MEM if I'm not wrong). Anyway, I can send you the source code. Right now I'm working in a |FLASH,"filename.rom",slot command which is installed by running a program from disk and has same parameters than the one used by the X-MEM, so from BASIC there is no difference. I'll send you a PM with the sources when they are finished and tested.
Ah great! X-MEM compatibility is a very nice and decent feature!
Can you please test if ROManager (2.4.6 from 2024) for FutureOS does work with it?
All you need to do is to start ROMananger with your Flash-Box connected. It should show 'Device: X-MEM' in the upper middle of the screen.
Also, can you please try if FutureOS installs correctly when using 'Install to X-MEM'?
In both cases the software protection of the Flash Chip will be used to have everything save...
If it doesn't work then I'm willing to receive your source code and add support to all my software for your Flash-ROM - if you like.
Quote from: eto on 09:26, 08 May 24Is it already possible to order one?I guess in about a week. I'm finishing the firmware, the utility disk and the hardware checks.
Quote from: GUNHED on 13:54, 08 May 24And I remember the games from Bollaware:Wow both are great!!
- Back Land
- FresFighter
Quote from: Shaun M. Neary on 12:29, 08 May 24After The War was mentioned, however it's awesome intro was not included in the 64k version.
Chase HQ's speech was somehow made to work on 64k on the GX4000 conversion, but certainly was absent on the tape version. Maybe it worked on 64k disk with the extra storage, I dunno...
Quote from: GUNHED on 13:54, 08 May 24Very nice, i must say Back Land intro which i didnt see before is very impressive especially with the length of it and looks like the zooming is realtime calculated vs pre-calculated.Quote from: ervin on 02:20, 07 May 24Trantor has a great intro sequence.Thanks for posting! Trantor was my first thought too.
After the loading screen appears, the game says "Trantor, the last stormtrooper" using some pretty good speech.
Then after the game finally loads, there is a great sequence of Trantor's ship descending to the planet's surface (accompanied by some nice music), and suddenly exploding/disintegrating as he dives to safety.
After this the letters of PROBE Software's logo bounce up and down beautifully.
When you FINALLY get to the game's main menu, one of my favourite pieces of music in a CPC game is played.
It's a fantastic intro sequence.
The only downside is that it takes longer than it should to get to the actual game!
(Maybe that's not such a bad thing, considering how short the game is!)
And I remember the games from Bollaware:
- Back Land
- FresFighter
Quote from: ervin on 02:20, 07 May 24Trantor has a great intro sequence.Thanks for posting! Trantor was my first thought too.
After the loading screen appears, the game says "Trantor, the last stormtrooper" using some pretty good speech.
Then after the game finally loads, there is a great sequence of Trantor's ship descending to the planet's surface (accompanied by some nice music), and suddenly exploding/disintegrating as he dives to safety.
After this the letters of PROBE Software's logo bounce up and down beautifully.
When you FINALLY get to the game's main menu, one of my favourite pieces of music in a CPC game is played.
It's a fantastic intro sequence.
The only downside is that it takes longer than it should to get to the actual game!
(Maybe that's not such a bad thing, considering how short the game is!)
Quote from: kolleykibber on 17:24, 07 May 24Never seen an EME-101 before...Cumana was well known back the day in Germany at least.
https://www.ebay.co.uk/itm/135047634465
Quote from: ZorrO on 23:21, 07 May 24I had a diagram for ST mouse from a German magazine. It needed two small chips, each with two NOT gates, but they were probably too slow because CPC checked state of directions so often that it checked each pulse twice before it disappeared, so it moved pointer every 2 pixels instead of every 1. And that was disappointing.That sounds like a software problem. Not an hardware issue.
Page created in 0.072 seconds with 17 queries.