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396 bytes added, 23:13, 23 September 2009
The GSEd (Grafischer Spielfeld Editor, Graphic Playground Editor) is an application for the creation of maps / playground playgrounds / matrixes for 2D and 3D games. It runs under [[FutureOS|FutureOS]]. It has the following ...
*Cut GEs (graphic elements) out of 17 KB or [[The Advanced OCP Art Studio|OCP<span id="fck_dom_range_temp_1226074262500_454"></span>]] screens(compressed). One GE has 16 * 16 Pixel (Mode 0) and is the basic element of the matrix of every game. *Create collections (GE sets)&nbsp;of up to 128 different GEs. One GE set is 16 KB in size and has the file extension .GEs *Create maps of up to 8190 GEs per map. One matrix-file / map-file is 16 KB in size and has the extension .Fld *Assign field-attributes to positions in the matrix of the map / playground/ matrix. That's one of the main issues of GSEd
'''Field Attributes:'''
*Normal field (, character can /can't run over it or not, different directions possible(coming/going) are possible.*Foreground or background (character can&nbsp;move before or behind) 
*Jump field (brings you to another level or position)
*Person field (there NPCs can appear)
*"Things" field (where things can be found)
*Rotation field (shows different types of animation). This fields are in constant movement, you can select the speed and the number of phases (2-9) of the animation
*Special field (very different features). This kind of fields make a game unique and must be specially adapted
'''GSEd is being used for:'''
*[[Return of the Sisters|Return of&nbsp;the Sisters]]
== Web links ==
Download GSEd at (download section)
[[Category:FutureOS]] [[Category:Applications]]