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HUD

64 bytes added, 10:01, 14 October 2009
/* The many HUDs */
A frame for exemple is often choosen when the game has no scrollings, yet not always. Programming evolved a lot in this field and Shadow of the beast display a huge graphically heavy Frame (wich is in fact a waste of tiles...).
 
The Frame may also be used to hide the non-smooth scrolling...
==Horizontal HUD==
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