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Programming methods used in games

81 bytes added, 12:22, 21 December 2012
/* Hardware Scrolling */
# Redraw the panel when the screen is scrolled to compensate for it.
# Use rupture technique, the panel is in a different part of RAM and will not be affected by the scroll.
 
Wonderboy only ever updates the low byte of the scroll value it seems (R13).
This following is an incomplete list of games using hardware scrolling. From this list it can be seen that hardware scrolling has been used from 1984 :
| Yes
| No
| NoNoYes
|-
| [[Glen Hoddle Soccer]]
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