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Super Cauldron

2,222 bytes added, 03:34, 6 May 2018
/* Special versión 3 */
{{Infobox Game|Image = [[Image:SuperCauldronInlay.jpg|rightcenter|thumb300px|200px|Cover of ''Super Cauldron''front cover]]|Developer = [[Elmar Krieger]]|Publisher = [[Titus Software|Titus]]|Musician = [[Weee!|Christian Lier]]|Release = [[:Category:Games 1992|1992]]|Platform = [[Amiga]], [[Amstrad CPC|CPC]], [[Atari ST]], [[PC]]|Genre = Platform game|GameModes = Single player|Controls = {{Keyboard}} {{Joystick}}|Media = {{Disk}} {{Tape}}|Language = {{EN}}}}
''Super Cauldron'' is a platform game that was programmed by [[Elmsoft|Elmar Krieger]] and released by [[Titus Software|Titus]] in 1992.
The music was composed by [[Weee!|Christian Lier]] using ''[[Soundtrakker]]''.
All graphics were PC transfers, except of the title screen which was drawn by Harris Kladis ([[Rex]]).
It was one of Titus' last releases for the Amstrad CPC, along with ''[[Prehistorik 2]]''.
 
== Information ==
 
{|{{Prettytable|width: 700px; font-size: 2em;}}
|Title:|| '''Super Cauldron'''
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|Company:|| [[Titus Software|Titus]]
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|Type:|| Platform
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|Year:|| 1992
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|}
== Reviews ==
[[Simon Forrester]] reviewed ''Super Cauldron'' in the June 1993 issue of ''[[Amstrad Action]]'' (issue 93), giving the game an overall rating of 96% - one of the highest ratings that ''AA'' has ever given. This two-page review was noteworthy in that Simon wrote it in the form of a poem.
== Links Technical ==
* [http://tacgrTitle screen uses "32KB" overscan.emuunlimIt is 47 chars wide.com* Game uses rupture technique to split the screen into a scrolling area and a static status panel area* Game uses CRTC R5 for smoother vertical scrolling* Game uses CRTC R3 for smoother horizontal scrolling* Game uses CRTC R12/downloads/filedetailR13 for hardware scrolling* Game screen is 50 chars wide.* Panel is 44 chars wide.php?recid=878 The Amstrad CPC Games Resource]
* [httpThere are 4 versions that can be selected://www.cpczone.net/game/860 CPC game base from cpczone]* Standard version* Special Version 1* Special Version 2* Special Version 3
There differences are mainly related to the horizontal sync position, if R3 is used for smoother scroll, and the horizontal/vertical sync lengths.  === Standard version === * Title screen has R3=&08 (horizontal sync length = 8, vertical sync length = 16)* Blue rasters above and below the main text on the start game screen* Dark red in the main part of the start game screen* Game background has blue rasters for the background* R3 switches between &0c, and &05. (vertical sync length = 16, horizontal sync length = 12/5).* R2=&33 in game. === Special version 1 === * Title screen has R3=&08 (horizontal sync length = 8, vertical sync length = 16)* Black behind start game screen* Blue rasters in the background in the game* R3 switches between &0c and &05 for the scroll. (vertical sync length = 16, horizontal sync length = 12/5).* R2=&33 in game. === Special version 2 === * Title screen has R3=&8e (horizontal sync length = 8, vertical sync length = 8)* Blue rasters above and below the main text on the start game screen* Dark red in the main part of the start game screen.* R3 switches between &0c and &8e. It appears R3 smooth scrolling is not used.* R2=&33 in game. === Special version 3 === * Title screen has R3=&8e (horizontal sync length = 8, vertical sync length = 8)* Blue rasters above and below the main text on the start game screen* Dark red in the main part of the start game screen.* R3 switches between &0c and &8e. It appears R3 smooth scrolling is not used.* R2=&31 in game. == Links == * [http://wwwtacgr.phenixinformatiqueemuunlim.com/CPCGAMESdownloads/indexfiledetail.php?pagerecid=detail&num=2119 878 The Amstrad CPC game base from phenixinformatiqueGames Resource]* {{CPCPower|2119}}
[[Category:Games]] [[Category:Games 1992]] [[Category:Extended RAM Software]][[Category:Platform]]
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