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Loaders

253 bytes added, 20:52, 18 November 2018
Added info on The Mark Time Music Box
* [[Deflektor]] had a loader which showed instructions while loading - see [[Multiload Tape Loading System]]
* [[Blood Brothers]], [[City Slicker]], [[Costa Capers]] and [[The Final Matrix]] had the same loader as Deflektor
* [[Astro Marine Corps]] and [[Rescue From Atlantis]] had a loader with MasterMind game built-in, that can be played during loading
* [[Technician Ted]] had a loader with a dozen of main game character's sprites walking on the screen during loading
* [[Zynaps]] had a loader which had a countdown while loading
* [[Speedlock]] had colourful stripes in the border, some versions loaded the screen from top-to-bottom line by line
* Some firebird Firebird games had music while loading from tape (see below).
== Loading music ==
The C64 effectively had interrupt driven loading music and the serial chip handled clocking in of the data bits and signalled an interrupt when the byte of data was ready. This meant music during loading was much easier to achieve.
I think only Firebird games had loading music on cassette. The music was composed by Melvyn Wright ([http://www.melright.com www.melright.com]). The music data was embeded into the data on cassette. The data was read as a group of 3 bits and 8 data bits. The 3 bits determined if the 8 data bits were for data or for music. The only other known software that plays music during loading from tape is [[The Mark Time Music Box‎]] music program.
This list is not complete, please add more. Will upload YM of the loading music soon.
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