Changes

Gryzor

212 bytes added, 14:17, 12 May 2019
/* Technical */
|[[Image:Gryzor_Fall_Back.png|left|thumb|200px|Gryzor fall back animation]]
|[[Image:Gryzor_Fall_Back_Parts.png|left|thumb|200px|Gryzor fall back animation - sprites coloured]]
|[[Image:Gryzor_Level1.png|left|thumb|200px|Gryzor level 1]]
|}
* The animation data has an additional byte before the number of frames. This appears to be used for temporary data.
* Character y origin appears to be at waist position.
 
Level 2, where the action is inside, the left half of the screen is drawn and then the graphics for the corridor are mirrored to draw the right half.
== Game map ==
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