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Programming methods used in games

434 bytes added, 30 January
/* Firmware */
* Bad Dudes vs Dragon Ninja
* Robocop
* Ghost Hunters
* Advanced Pinball Simulator
=== Rasters ===
Examples:
* Zynaps.* 007 The Living Daylights
=== Hardware Double Buffer ===
| ''Year''
| ''Confirmed''
|-
| [[007 The Living Daylights|007 The Living Daylights]]
| 1987
| Yes
|-
| [[Action Force|Action Force]]
|-
| [[Enlightenment: Druid 2|Enlightenment: Druid 2]]
| 1988
|
|-
| [[European 5-A-Side]]
| 1988
|
|-
|}
 
==32 KB V-RAM Hardware Scrolling==
Using two full 16 KB blocks. One at &0000 and one at &C000 allows smooth 32 KB hardware scrolling, horizontally and vertically. R3 of the CRTC is used.
 
===Games===
*[[Return_of_the_Sisters]]
*[[Gerelakos]]
==Firmware==
This list is not exhaustive.
*[[Xevious]]
[[Category:Programming]]
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