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Video modes

65 bytes added, 23:09, 4 July 2024
''Contains stuff from Wikipedia.''
The standard [[video modes]] or '''Screen Modesgraphics modes'''.
As a Colour Personal Computer, perhaps the Amstrad CPC best argument (beside being cheap, fully equipped and well rounded) was it's video capability. Yet this was also more demanding for the Z80 to handle compared to other lighter players such as ZX Spectrum.
Also Amstrad's Video RAM was shared with the Z80 RAM. This and a cheap concept with fewer custom chips to ease the CPU could turn it into a sluggish snail if badly programmed.
Yet colourful games with few scrolling requirements, reflection games such as [[Klax (cartridge)|KLAX]]... were perhaps the easiest medium for a CPC to shine above other 8 bit computers.
Too bad too few graphically-heavy Role-Playing Games were produced.
*To set a CPC palette on modern Graphic softwaressoftware.
*Also the official names of the colours may not be that accurate...
"Purple" is more like some kind of Magenta while "Magenta" is more like some sort of MAuve Mauve and Mauve a Purple... and so on.
"White" is actually grey while "bright white" is white...
As shown... the CPC original palette is good as it enable gradiants in Black and White + 3 shades for the 6 basic colours...
Red, Green, Blue... and Yellow, Cyan and Magenta (purlplepurple).
Added to those, there are a few special crossbreed colours such as "Mauve" (2 shades : Mauve and Pastel blue), orange (can mix with red and yellows), "Purple" (a bluer Red) and a lot of "light greeens" (turning into Cyan or yellow).
[[File:Mire CPC.png]]
This kind of picture can be obtained on a real CPC (through mode0 and Rasters) in order to test the monitors, aand and also to understand at first sight how the Colours logic works. [[File:Stretched CPC palette macdeath.png]]
==='''12-bit RGB of the PLUS'''===
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