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Super Cauldron

3,287 bytes added, 20:34, 27 November 2024
{{Infobox Game|Image = [[Image:SuperCauldronInlay.jpg|center|300px|Super Cauldron front cover]]|Developer = [[Elmar Krieger]]|Publisher = [[Titus Software|Titus]]|Musician = [[Weee!|Christian Lier]]|Release = [[:Category:Games 1992|1992]]|Platform = [[Amiga]], [[Amstrad CPC|CPC]], [[Atari ST]], [[PC]]|Genre = Platform game|GameModes = Single player|Controls = {{Keyboard}} {{Joystick}}|Media = {{Disk}} {{Tape}}|Language = {{EN}}}} ''Super Cauldron'' is a platform game that was coded programmed by [[Elmsoft Game Service (|Elmar Krieger]] and released by [[EGSTitus Software|Titus]]in 1992. The music was composed by [[Weee!|Christian Lier]] using ''[[Soundtrakker]]'', the graphics were PC transfers. It was one of Titus' last releases for the Amstrad CPC, along with ''[[Prehistorik 2]]''. == Reviews == [[Simon Forrester]] reviewed ''Super Cauldron'' in the June 1993 issue of ''[[Amstrad Action]]'' (issue 93) , giving the game an overall rating of 96% - one of the highest ratings that ''AA'' has ever given. This two-page review was noteworthy in that Simon wrote it in the form of a poem. == Technical == * Title screen uses "32KB" overscan. It is 47 chars wide.* Game uses rupture technique to split the screen into a scrolling area and a static status panel area* Game uses CRTC R5 for smoother vertical scrolling* Game uses CRTC R3 for smoother horizontal scrolling* Game uses CRTC R12/R13 for hardware scrolling* Game screen is 50 chars wide.* Panel is 44 chars wide. There are 4 versions that can be selected:* Standard version* Special Version 1* Special Version 2* Special Version 3 There differences are mainly related to the horizontal sync position, if R3 is used for smoother scroll, and the horizontal/vertical sync lengths.  === Standard version === * Title screen has R3=&08 (Elmar Kriegerhorizontal sync length = 8, vertical sync length = 16)* Blue rasters above and below the main text on the start game screen* Dark red in the main part of the start game screen* Game background has blue rasters for the background* R3 switches between &0c, and &05. (vertical sync length = 16, horizontal sync length = 12/5).* R2=&33 in game. === Special version 1 === * Title screen has R3=&08 (horizontal sync length = 8, vertical sync length = 16)* Black behind start game screen* Blue rasters in the background in the game* R3 switches between &0c and &05 for the scroll. (vertical sync length = 16, horizontal sync length = 12/5).* R2=&33 in game. === Special version 2 === * Title screen has R3=&8e (horizontal sync length = 8, vertical sync length = 8)* Blue rasters above and below the main text on the start game screen* Dark red in the main part of the start game screen.* R3 switches between &0c and &8e. It appears R3 smooth scrolling is not used.* R2=&33 in game. === Special version 3 === * Title screen has R3=&8e (horizontal sync length = 8, vertical sync length = 8)* Blue rasters above and below the main text on the start game screen* Dark red in the main part of the start game screen.* R3 switches between &0c and &8e. It appears R3 smooth scrolling is not used.* R2=&31 in game. == Links == * [http://tacgr.emuunlim.com/downloads/filedetail.php?recid=878 The Amstrad CPC Games Resource]* {{CPCPower|2119}} [[Category:Games]] [[Category:Games 1992]] [[Category:Extended RAM Software]][[Category:Platform]]
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