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Line 88: |
Line 88: |
| | ld sp,hl || 11111001 || 2 || sp := hl | | | ld sp,hl || 11111001 || 2 || sp := hl |
| |- | | |- |
− | | ldhl sp,e || 11111000 || 3 || 0 || 0 || + || + || hl := sp + e | + | | ldhl sp,e || 11111000 eeeeeeee || 3 || 0 || 0 || + || + || hl := sp + e |
| |- | | |- |
| | pop qq || 11qq0001 || 3 || - || - || - || - || qq := (sp), sp += 2 ||Pop a value from the stack | | | pop qq || 11qq0001 || 3 || - || - || - || - || qq := (sp), sp += 2 ||Pop a value from the stack |
The GBZ80 lacks the alternate register set, the dedicated I/O bus, the R register, the index registers (thus no DD and FD prefixed opcodes), the ED prefixed opcodes (including block transfer), the sign and parity/overflow flags (and all conditional instructions that used them), the undocumented flags (thus no leaking of WZ and Q internal registers). GBZ80 opcodes
The GBZ80 also lacks the NMI pin (thus no IFF2 and no RETN), the IM instructions and the I register. It has a different interrupt system than the Z80. Source
The Nintendo documentation does not mention M-cycles or T-states at all. They only mention CPU cycles, which are always equal to 4 T-states (like NOPs in the CPC world). Also, the GBZ80 has different timings than the Z80. For example:
Flags can differ too: the DAA instruction clears HF in the GBZ80, but not in the Z80.
Fun fact: Way more GBZ80 cores were produced for Gameboy hardware (118 million Gameboys and 81 million GBA) than all the Z80 chips produced for home computers and game consoles. Learn GBZ80 Assembly Programming with ChibiAkumas
Opcode |
Mnemonic
|
40 |
LD B,B
|
41 |
LD B,C
|
42 |
LD B,D
|
43 |
LD B,E
|
44 |
LD B,H
|
45 |
LD B,L
|
46 |
LD B,(HL)
|
47 |
LD B,A
|
|
Opcode |
Mnemonic
|
48 |
LD C,B
|
49 |
LD C,C
|
4A |
LD C,D
|
4B |
LD C,E
|
4C |
LD C,H
|
4D |
LD C,L
|
4E |
LD C,(HL)
|
4F |
LD C,A
|
|
Opcode |
Mnemonic
|
50 |
LD D,B
|
51 |
LD D,C
|
52 |
LD D,D
|
53 |
LD D,E
|
54 |
LD D,H
|
55 |
LD D,L
|
56 |
LD D,(HL)
|
57 |
LD D,A
|
|
Opcode |
Mnemonic
|
58 |
LD E,B
|
59 |
LD E,C
|
5A |
LD E,D
|
5B |
LD E,E
|
5C |
LD E,H
|
5D |
LD E,L
|
5E |
LD E,(HL)
|
5F |
LD E,A
|
|
Opcode |
Mnemonic
|
60 |
LD H,B
|
61 |
LD H,C
|
62 |
LD H,D
|
63 |
LD H,E
|
64 |
LD H,H
|
65 |
LD H,L
|
66 |
LD H,(HL)
|
67 |
LD H,A
|
|
Opcode |
Mnemonic
|
68 |
LD L,B
|
69 |
LD L,C
|
6A |
LD L,D
|
6B |
LD L,E
|
6C |
LD L,H
|
6D |
LD L,L
|
6E |
LD L,(HL)
|
6F |
LD L,A
|
|
Opcode |
Mnemonic
|
70 |
LD (HL),B
|
71 |
LD (HL),C
|
72 |
LD (HL),D
|
73 |
LD (HL),E
|
74 |
LD (HL),H
|
75 |
LD (HL),L
|
76 |
HALT
|
77 |
LD (HL),A
|
|
Opcode |
Mnemonic
|
78 |
LD A,B
|
79 |
LD A,C
|
7A |
LD A,D
|
7B |
LD A,E
|
7C |
LD A,H
|
7D |
LD A,L
|
7E |
LD A,(HL)
|
7F |
LD A,A
|
|
Note: Storing a register into itself is a no-op; however, some Game Boy emulators (such as BGB) interpret LD B,B as a breakpoint, or LD D,D as a debug message.
Opcode |
Mnemonic
|
00 |
RLC B
|
01 |
RLC C
|
02 |
RLC D
|
03 |
RLC E
|
04 |
RLC H
|
05 |
RLC L
|
06 |
RLC (HL)
|
07 |
RLC A
|
|
Opcode |
Mnemonic
|
08 |
RRC B
|
09 |
RRC C
|
0A |
RRC D
|
0B |
RRC E
|
0C |
RRC H
|
0D |
RRC L
|
0E |
RRC (HL)
|
0F |
RRC A
|
|
Opcode |
Mnemonic
|
10 |
RL B
|
11 |
RL C
|
12 |
RL D
|
13 |
RL E
|
14 |
RL H
|
15 |
RL L
|
16 |
RL (HL)
|
17 |
RL A
|
|
Opcode |
Mnemonic
|
18 |
RR B
|
19 |
RR C
|
1A |
RR D
|
1B |
RR E
|
1C |
RR H
|
1D |
RR L
|
1E |
RR (HL)
|
1F |
RR A
|
|
Opcode |
Mnemonic
|
20 |
SLA B
|
21 |
SLA C
|
22 |
SLA D
|
23 |
SLA E
|
24 |
SLA H
|
25 |
SLA L
|
26 |
SLA (HL)
|
27 |
SLA A
|
|
Opcode |
Mnemonic
|
28 |
SRA B
|
29 |
SRA C
|
2A |
SRA D
|
2B |
SRA E
|
2C |
SRA H
|
2D |
SRA L
|
2E |
SRA (HL)
|
2F |
SRA A
|
|
Opcode |
Mnemonic
|
30 |
SWAP B
|
31 |
SWAP C
|
32 |
SWAP D
|
33 |
SWAP E
|
34 |
SWAP H
|
35 |
SWAP L
|
36 |
SWAP (HL)
|
37 |
SWAP A
|
|
Opcode |
Mnemonic
|
38 |
SRL B
|
39 |
SRL C
|
3A |
SRL D
|
3B |
SRL E
|
3C |
SRL H
|
3D |
SRL L
|
3E |
SRL (HL)
|
3F |
SRL A
|
|
Opcode |
Mnemonic
|
40 |
BIT 0,B
|
41 |
BIT 0,C
|
42 |
BIT 0,D
|
43 |
BIT 0,E
|
44 |
BIT 0,H
|
45 |
BIT 0,L
|
46 |
BIT 0,(HL)
|
47 |
BIT 0,A
|
|
Opcode |
Mnemonic
|
48 |
BIT 1,B
|
49 |
BIT 1,C
|
4A |
BIT 1,D
|
4B |
BIT 1,E
|
4C |
BIT 1,H
|
4D |
BIT 1,L
|
4E |
BIT 1,(HL)
|
4F |
BIT 1,A
|
|
Opcode |
Mnemonic
|
50 |
BIT 2,B
|
51 |
BIT 2,C
|
52 |
BIT 2,D
|
53 |
BIT 2,E
|
54 |
BIT 2,H
|
55 |
BIT 2,L
|
56 |
BIT 2,(HL)
|
57 |
BIT 2,A
|
|
Opcode |
Mnemonic
|
58 |
BIT 3,B
|
59 |
BIT 3,C
|
5A |
BIT 3,D
|
5B |
BIT 3,E
|
5C |
BIT 3,H
|
5D |
BIT 3,L
|
5E |
BIT 3,(HL)
|
5F |
BIT 3,A
|
|
Opcode |
Mnemonic
|
60 |
BIT 4,B
|
61 |
BIT 4,C
|
62 |
BIT 4,D
|
63 |
BIT 4,E
|
64 |
BIT 4,H
|
65 |
BIT 4,L
|
66 |
BIT 4,(HL)
|
67 |
BIT 4,A
|
|
Opcode |
Mnemonic
|
68 |
BIT 5,B
|
69 |
BIT 5,C
|
6A |
BIT 5,D
|
6B |
BIT 5,E
|
6C |
BIT 5,H
|
6D |
BIT 5,L
|
6E |
BIT 5,(HL)
|
6F |
BIT 5,A
|
|
Opcode |
Mnemonic
|
70 |
BIT 6,B
|
71 |
BIT 6,C
|
72 |
BIT 6,D
|
73 |
BIT 6,E
|
74 |
BIT 6,H
|
75 |
BIT 6,L
|
76 |
BIT 6,(HL)
|
77 |
BIT 6,A
|
|
Opcode |
Mnemonic
|
78 |
BIT 7,B
|
79 |
BIT 7,C
|
7A |
BIT 7,D
|
7B |
BIT 7,E
|
7C |
BIT 7,H
|
7D |
BIT 7,L
|
7E |
BIT 7,(HL)
|
7F |
BIT 7,A
|
|
Opcode |
Mnemonic
|
80 |
RES 0,B
|
81 |
RES 0,C
|
82 |
RES 0,D
|
83 |
RES 0,E
|
84 |
RES 0,H
|
85 |
RES 0,L
|
86 |
RES 0,(HL)
|
87 |
RES 0,A
|
|
Opcode |
Mnemonic
|
88 |
RES 1,B
|
89 |
RES 1,C
|
8A |
RES 1,D
|
8B |
RES 1,E
|
8C |
RES 1,H
|
8D |
RES 1,L
|
8E |
RES 1,(HL)
|
8F |
RES 1,A
|
|
Opcode |
Mnemonic
|
90 |
RES 2,B
|
91 |
RES 2,C
|
92 |
RES 2,D
|
93 |
RES 2,E
|
94 |
RES 2,H
|
95 |
RES 2,L
|
96 |
RES 2,(HL)
|
97 |
RES 2,A
|
|
Opcode |
Mnemonic
|
98 |
RES 3,B
|
99 |
RES 3,C
|
9A |
RES 3,D
|
9B |
RES 3,E
|
9C |
RES 3,H
|
9D |
RES 3,L
|
9E |
RES 3,(HL)
|
9F |
RES 3,A
|
|
Opcode |
Mnemonic
|
A0 |
RES 4,B
|
A1 |
RES 4,C
|
A2 |
RES 4,D
|
A3 |
RES 4,E
|
A4 |
RES 4,H
|
A5 |
RES 4,L
|
A6 |
RES 4,(HL)
|
A7 |
RES 4,A
|
|
Opcode |
Mnemonic
|
A8 |
RES 5,B
|
A9 |
RES 5,C
|
AA |
RES 5,D
|
AB |
RES 5,E
|
AC |
RES 5,H
|
AD |
RES 5,L
|
AE |
RES 5,(HL)
|
AF |
RES 5,A
|
|
Opcode |
Mnemonic
|
B0 |
RES 6,B
|
B1 |
RES 6,C
|
B2 |
RES 6,D
|
B3 |
RES 6,E
|
B4 |
RES 6,H
|
B5 |
RES 6,L
|
B6 |
RES 6,(HL)
|
B7 |
RES 6,A
|
|
Opcode |
Mnemonic
|
B8 |
RES 7,B
|
B9 |
RES 7,C
|
BA |
RES 7,D
|
BB |
RES 7,E
|
BC |
RES 7,H
|
BD |
RES 7,L
|
BE |
RES 7,(HL)
|
BF |
RES 7,A
|
|
Opcode |
Mnemonic
|
C0 |
SET 0,B
|
C1 |
SET 0,C
|
C2 |
SET 0,D
|
C3 |
SET 0,E
|
C4 |
SET 0,H
|
C5 |
SET 0,L
|
C6 |
SET 0,(HL)
|
C7 |
SET 0,A
|
|
Opcode |
Mnemonic
|
C8 |
SET 1,B
|
C9 |
SET 1,C
|
CA |
SET 1,D
|
CB |
SET 1,E
|
CC |
SET 1,H
|
CD |
SET 1,L
|
CE |
SET 1,(HL)
|
CF |
SET 1,A
|
|
Opcode |
Mnemonic
|
D0 |
SET 2,B
|
D1 |
SET 2,C
|
D2 |
SET 2,D
|
D3 |
SET 2,E
|
D4 |
SET 2,H
|
D5 |
SET 2,L
|
D6 |
SET 2,(HL)
|
D7 |
SET 2,A
|
|
Opcode |
Mnemonic
|
D8 |
SET 3,B
|
D9 |
SET 3,C
|
DA |
SET 3,D
|
DB |
SET 3,E
|
DC |
SET 3,H
|
DD |
SET 3,L
|
DE |
SET 3,(HL)
|
DF |
SET 3,A
|
|
Opcode |
Mnemonic
|
E0 |
SET 4,B
|
E1 |
SET 4,C
|
E2 |
SET 4,D
|
E3 |
SET 4,E
|
E4 |
SET 4,H
|
E5 |
SET 4,L
|
E6 |
SET 4,(HL)
|
E7 |
SET 4,A
|
|
Opcode |
Mnemonic
|
E8 |
SET 5,B
|
E9 |
SET 5,C
|
EA |
SET 5,D
|
EB |
SET 5,E
|
EC |
SET 5,H
|
ED |
SET 5,L
|
EE |
SET 5,(HL)
|
EF |
SET 5,A
|
|
Opcode |
Mnemonic
|
F0 |
SET 6,B
|
F1 |
SET 6,C
|
F2 |
SET 6,D
|
F3 |
SET 6,E
|
F4 |
SET 6,H
|
F5 |
SET 6,L
|
F6 |
SET 6,(HL)
|
F7 |
SET 6,A
|
|
Opcode |
Mnemonic
|
F8 |
SET 7,B
|
F9 |
SET 7,C
|
FA |
SET 7,D
|
FB |
SET 7,E
|
FC |
SET 7,H
|
FD |
SET 7,L
|
FE |
SET 7,(HL)
|
FF |
SET 7,A
|
|