Difference between revisions of "ACU January-February 1985 - Type-ins"
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To run Amthello, type:<br/> | To run Amthello, type:<br/> | ||
RUN"AMTHELLO"<br/> | RUN"AMTHELLO"<br/> | ||
− | image:Acu_Amthello1.png | + | [[image:Acu_Amthello1.png|192px]] |
− | image:Acu_Amthello2.png | + | [[image:Acu_Amthello2.png|192px]] |
− | image:Acu_Amthello3.png | + | [[image:Acu_Amthello3.png|192px]] |
=Deep Thought= | =Deep Thought= | ||
To run Deep Thought, type:<br/> | To run Deep Thought, type:<br/> | ||
RUN"DEEP"<br/> | RUN"DEEP"<br/> | ||
− | image:Acu_Deeptht1.png | + | [[image:Acu_Deeptht1.png|192px]] |
− | image:Acu_Deeptht2.png | + | [[image:Acu_Deeptht2.png|192px]] |
− | image:Acu_Deeptht3.png | + | [[image:Acu_Deeptht3.png|192px]] |
=Inter-Clock= | =Inter-Clock= | ||
To run Inter-Clock, type:<br/> | To run Inter-Clock, type:<br/> | ||
RUN"CLOCK"<br/> | RUN"CLOCK"<br/> | ||
− | image:Acu_Intclck1.png | + | [[image:Acu_Intclck1.png |
− | image:Acu_Intclck2.png | + | [[image:Acu_Intclck2.png |
=Jack and the Beanstalk= | =Jack and the Beanstalk= | ||
To run Jack and the Beanstalk, type:<br/> | To run Jack and the Beanstalk, type:<br/> | ||
RUN"JACK"<br/> | RUN"JACK"<br/> | ||
− | image:Acu_Jackbn1.png | + | [[image:Acu_Jackbn1.png |
− | image:Acu_Jackbn2.png | + | [[image:Acu_Jackbn2.png |
<br/> | <br/> | ||
Map (part 1) by '''tastefulmrship'''. | Map (part 1) by '''tastefulmrship'''. | ||
− | image:Acu_Jackbeanstalk_map1.png | + | [[image:Acu_Jackbeanstalk_map1.png |
<br/> | <br/> | ||
Map (part 2) by '''tastefulmrship'''. | Map (part 2) by '''tastefulmrship'''. | ||
− | image:Acu_Jackbeanstalk_map2.png | + | [[image:Acu_Jackbeanstalk_map2.png |
<br/> | <br/> | ||
Guide (part 1) by '''tastefulmrship'''.<br/> | Guide (part 1) by '''tastefulmrship'''.<br/> | ||
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To run M-Machine Scheduling, type:<br/> | To run M-Machine Scheduling, type:<br/> | ||
RUN"SCHEDULE"<br/> | RUN"SCHEDULE"<br/> | ||
− | image:Acu_Mmschedule1.png | + | [[image:Acu_Mmschedule1.png |
− | image:Acu_Mmschedule2.png | + | [[image:Acu_Mmschedule2.png |
− | image:Acu_Mmschedule3.png | + | [[image:Acu_Mmschedule3.png |
− | image:Acu_Mmschedule4.png | + | [[image:Acu_Mmschedule4.png |
− | image:Acu_Mmschedule5.png | + | [[image:Acu_Mmschedule5.png |
− | image:Acu_Mmschedule6.png | + | [[image:Acu_Mmschedule6.png |
− | image:Acu_Mmschedule7.png | + | [[image:Acu_Mmschedule7.png |
− | image:Acu_Mmschedule8.png | + | [[image:Acu_Mmschedule8.png |
=RSX Article= | =RSX Article= | ||
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To see an example of this command in action, type:<br/> | To see an example of this command in action, type:<br/> | ||
RUN"RSXLIST4"<br/> | RUN"RSXLIST4"<br/> | ||
− | image:Acu_Getchar1.png | + | [[image:Acu_Getchar1.png |
− | image:Acu_Getchar2.png | + | [[image:Acu_Getchar2.png |
<br/> | <br/> | ||
The Z80 assembler code for the |GETCHAR command. | The Z80 assembler code for the |GETCHAR command. | ||
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To run Trench, type:<br/> | To run Trench, type:<br/> | ||
RUN"TRENCH"<br/> | RUN"TRENCH"<br/> | ||
− | image:Acu_Trenchanim1.png | + | [[image:Acu_Trenchanim1.png |
[[Category:Type Ins]] | [[Category:Type Ins]] |
Revision as of 10:47, 20 July 2009
Return to ACU Type-Ins
Contents
Downloads
Cover Image
Amthello
To run Amthello, type:
RUN"AMTHELLO"
Deep Thought
To run Deep Thought, type:
RUN"DEEP"
Inter-Clock
To run Inter-Clock, type:
RUN"CLOCK"
[[image:Acu_Intclck1.png
[[image:Acu_Intclck2.png
Jack and the Beanstalk
To run Jack and the Beanstalk, type:
RUN"JACK"
[[image:Acu_Jackbn1.png
[[image:Acu_Jackbn2.png
Map (part 1) by tastefulmrship.
[[image:Acu_Jackbeanstalk_map1.png
Map (part 2) by tastefulmrship.
[[image:Acu_Jackbeanstalk_map2.png
Guide (part 1) by tastefulmrship.
Full list of words recognised by the adventure:
SAVE - LOAD - QUIT - SCORE - INVENTORY GO - N - S - E - W - UP - DOWN - IN - OUT HIDE - WAIT - LOOK - SEARCH - HELP READ - WEAR - REMOVE - SOW - PLANT - EAT - DRINK - PULL - RUB - SWIM UNLOCK - OPEN - KILL - STAB - ATTACK GET - TAKE - GRAB - DROP - LEAVE - PUT - GIVE - CHOP - CUT
Guide (part 2) by tastefulmrship.
Complete Solution:
W, TAKE PAPER, READ PAPER, DROP PAPER, E, S, DOWN, S, E, TAKE CHEESE, W, S, E, TAKE COW, W, S, S, S, E, E, IN, GIVE COW, TAKE BEANS, OUT, W, N, N, SOW BEANS, DROP BEANS, UP, S, E, S, IN, S, OPEN DOOR, S, S, E, N, E, E, E, S, PULL LEVER, S, E, E, IN, TAKE KEY, N, HELP, GIVE CHEESE, DROP CHEESE, TAKE DRESS, OUT, S, W, S, UNLOCK GATE, DROP KEY, S, S, S, HELP, HIDE, OVEN, WAIT, OUT, TAKE GOOSE, N, N, N, N, W, W, N, N, W, W, W, S, W, N, N, N, OUT, N, W, N, DOWN, S, S, W, N, N, N, N, N, UP, N, DROP GOOSE, S, DOWN, S, S, S, S, S, E, N, N, UP, S, W, S, S, E, IN, TAKE OUTFIT, WEAR OUTFIT, OUT, W, N, N, E, E, S, IN, S, S, S, E, N, E, E, E, S, S, E, E, S, S, S, S, HIDE, CUPBOARD, WAIT, OUT, TAKE MONEY, N, N, N, N, W, W, N, N, E, IN, N, E, N, E, N, TAKE SWORD, S, W, S, W, S, OUT, W, W, W, W, S, W, N, N, N, OUT, N, W, N, DOWN, S, S, W, N, ATTACK WITCH, DROP SWORD, N, N, N, N, UP, N, DROP MONEY, S, DOWN, S, S, S, W, UNLOCK SHED, 10130127, IN, TAKE AXE, OUT, E, S, S, E, N, N, UP, S, E, S, IN, S, S, S, E, N, E, E, E, S, S, E, E, S, S, REMOVE OUTFIT, WEAR DRESS, S, S, HIDE, COPPER, WAIT, OUT, TAKE HARP, N, N, N, N, W, W, N, N, W, W, W, S, W, N, N, N, OUT, W, N, W, N, DOWN, S, S, W, N, N, N, N, N, UP, N, DROP HARP, S, DOWN, S, S, S, S, S, E, N, N, CHOP
M-Machine Scheduling
To run M-Machine Scheduling, type:
RUN"SCHEDULE"
[[image:Acu_Mmschedule1.png
[[image:Acu_Mmschedule2.png
[[image:Acu_Mmschedule3.png
[[image:Acu_Mmschedule4.png
[[image:Acu_Mmschedule5.png
[[image:Acu_Mmschedule6.png
[[image:Acu_Mmschedule7.png
[[image:Acu_Mmschedule8.png
RSX Article
The |GETCHAR command reads the code for a character at position x,y in window n.
The BASIC file RSXLIST2.BAS needed to create the |GETCHAR command is provided on the disk, for users without an assembler.
See Amstrad Computer User, January/February 1985 for more details.
To see an example of this command in action, type:
RUN"RSXLIST4"
[[image:Acu_Getchar1.png
[[image:Acu_Getchar2.png
The Z80 assembler code for the |GETCHAR command.
ORG &8000 ; RSX to add |GETCHAR,return_char%,stream_num .KL_LOG_EXT EQU &BCD1 .TXT_OUTPUT EQU &BB5A .TXT_SWAP_STREAMS EQU &BBB7 .TXT_RD_CHAR EQU &BB60 .entry EQU $ LD HL,&E9E1 LD (&30),HL RST &30 .this EX DE,HL LD HL,rel_tab-this ADD HL,DE ; HL has absolute address of rel_table .loop LD C,(HL) INC HL LD B,(HL) ; BC has first entry in table LD A,C OR B JR Z,done ; entry was 0000 so exit loop PUSH HL ; stack current table pointer LD H,B LD L,C ADD HL,DE ; make table entry absolute PUSH HL ; and stack this value LD C,(HL) INC HL LD B,(HL) ; get contents pointed to by entry LD H,B LD L,C ADD HL,DE ; make this absolute LD B,H LD C,L POP HL ; retrieve absolute entry value LD (HL),C INC HL LD (HL),B ; store calculated absolute value at this address POP HL ; get address of previous table entry INC HL ; make HL point at next JR loop .done EQU $ .r01 LD BC,rsx_tab-this .r02 LD HL,work-this JP KL_LOG_EXT ; log-on new command .rsx_tab EQU $ .r03 DEFW nam_tab-this .r04 JP scr-this .nam_tab EQU $ DEFM "GETCHA" DEFB "R"+&80 ; final character has sign bit set DEFB 0 ; finish table with zero byte .scr EQU $ CP 2 JR NZ,error LD L,(IX+2) ; pick up integer variable address LD H,(IX+3) PUSH HL ; and save it on the stack LD B,(IX+0) ; get stream number LD C,0 PUSH BC CALL TXT_SWAP_STREAMS ; swap to desired stream POP BC CALL TXT_RD_CHAR ; pick up the character POP HL LD (HL),A ; store character in low byte of integer variable SBC A,A ; subtract carry (give 0 if clear, 1 if set) INC A INC HL LD (HL),A .ss CALL TXT_SWAP_STREAMS RET .error EQU $ .r05 LD HL,msg-this ; haven't got two parameters .pmess LD A,(HL) INC HL CALL TXT_OUTPUT CP 10 JR NZ,pmess RET .work DEFS 4 .msg DEFM "Bad Command" DEFB 13,10 .rel_tab EQU $ DEFW r01-this+1 DEFW r02-this+1 DEFW r03-this DEFW r04-this+1 DEFW r05-this+1 DEFW 0
Trench
To run Trench, type:
RUN"TRENCH"
[[image:Acu_Trenchanim1.png