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Speccy Port

442 bytes added, 01:55, 18 June 2010
/* The 3 levels of Speccy portages */
=The 3 levels of Speccy portages=
 
 
Of course the level of Fail could greatly depend on whatever strategy the programmers/grapists used to get rid of the poor Video speccy's specificities...
 
A monochrome game could remain monochrome or be recoloured on CPC.
 
A coloured game with design-wise graphics (character based design) could be the exact same yet with even less colours...
 
Or Tiles/sprites could simply be completely well re-done/re-drawn, even in mode0 sometimes...
==Rushed and Lazy==
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