Difference between revisions of "Machine Code for Beginners on the Amstrad"

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|Title:|| Machine Code for Beginners on the Amstrad
+
|Title:|| '''Machine Code for Beginners on the Amstrad'''
 
|-
 
|-
 
|Authors:|| Steve Kramer
 
|Authors:|| Steve Kramer
 
|-
 
|-
|Publiser:|| Micro Press
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|Publisher:|| [[Micro Press]]
 
|-
 
|-
 
|Year:|| 1984
 
|Year:|| 1984
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<pre>
 
<pre>
1. Introduction
 
2. What is machine code and why use it?
 
3. First concepts
 
4. Flow charts
 
5. Simple machine code instructions
 
6. Simple maths
 
7. Flags, conditions and decision making
 
8. Logical operations
 
9. Using the machine stack
 
10. Using instructions that work on a single bit
 
11. Rotates and shifts, multiplication and division
 
12. Automated moves and searches
 
13. Communicating with the outside world
 
14. Other instructions, indexed addressing
 
15. Programming hints, and using the firmware
 
  
Appendices
+
01. Introduction.
 +
02. What is machine code and why use it?
 +
03. First concepts.
 +
04. Flow charts.
 +
05. Simple machine code instructions.
 +
06. Simple maths.
 +
07. Flags, conditions and decision making.
 +
08. Logical operations.
 +
09. Using the machine stack.
 +
10. Using instructions that work on a single bit.
 +
11. Rotates and shifts, multiplication and division.
 +
12. Automated moves and searches.
 +
13. Communicating with the outside world.
 +
14. Other instructions, indexed addressing.
 +
15. Programming hints, and using the firmware.
 +
 
 +
Appendices.
 +
 
 
</pre>
 
</pre>
  
[[Category:Books]]
+
[[Category:Books]] [[Category:Book cover]]

Latest revision as of 06:00, 16 December 2010

Frontpage


Information

Title: Machine Code for Beginners on the Amstrad
Authors: Steve Kramer
Publisher: Micro Press
Year: 1984
Pages: 189
ISBN: 0-7447-0025-6

Contents


01. Introduction.
02. What is machine code and why use it?
03. First concepts.
04. Flow charts.
05. Simple machine code instructions.
06. Simple maths.
07. Flags, conditions and decision making.
08. Logical operations.
09. Using the machine stack.
10. Using instructions that work on a single bit.
11. Rotates and shifts, multiplication and division.
12. Automated moves and searches.
13. Communicating with the outside world.
14. Other instructions, indexed addressing.
15. Programming hints, and using the firmware.

Appendices.