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Programming methods used in games

70 bytes added, 12:46, 3 April 2016
/* Hardware Scrolling */
|-
| [[Edge Grinder]]
| 2011
| No
| Yes
| Yes
| No
| Yes
|-
| [[Energy Warrior]]
| No
| No
| Yes
|-
| [[Mission Genocide]]
| No
| No
|-
 
| [[Rig Attack]]
| 1985
| No
| Yes
| No
| No
| Yes
|-
| [[Star Sabre]]
| 2007
| No
| Yes
| No
| No
| Yes
|-
| [[The Return of the Jedi|Return of the Jedi (The)]]
| 1989
| Diagonal
| scroll!
| No
| No
| Yes
|-
| [[Thing on a Spring]]
| 1986
| No
| Yes
| Yes
| No
| Yes
|-
| [[Rick Dangerous 2]]
| No
| No
| Yes
|-
 
| [[Star Sabre]]
| 2007
| No
| Yes
| No
| No
| Yes
|-
| [[The Return of the Jedi|Return of the Jedi (The)]]
| 1989
| Diagonal
| scroll!
| No
| No
| Yes
|-
| [[Thing on a Spring]]
| 1986
| No
| Yes
| Yes
| No
| Yes
|-
| No
| No
|-
| [[Star Sabre]]
| 2007
| No
| Yes
| No
| Yes
| Yes
|-
| [[Street Machine]]
| No
|-
 
| [[Twin World]]
| 1990
| Yes
| No
| No
| No
| Yes
|-
 
| [[Ultima Ratio]]
| 1987
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