Difference between revisions of "The Amstrad Programmer's Guide (Duckworth)"

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Latest revision as of 12:03, 19 September 2016

Frontpage


Information

Title: The Amstrad Programmer's Guide
Authors: Bryan Skinner
Publisher: Duckworth
Year: 1985
Pages: 214
ISBN: ISBN 0-7156-1984-5

Covers

Contents


Introduction.

01. Getting Started.
02. Variables and Loops.
03. Strings and Keys.
04. Subroutines, Arrays and system Functions.
05. Designing a Game.
06. Numbers and Logic.
07. Machine Code.
08. Introduction to Graphics.
09. Advanced Text and Graphics.
10. Sound.
11. The Cassette System.
12. Interrupts.