Difference between revisions of "Paul Kooistra"
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[[Paul Kooistra]] (AKA Axelay) | [[Paul Kooistra]] (AKA Axelay) | ||
− | == | + | == Releases == |
− | + | === Games === | |
− | * [[Star Sabre]] (2007) | + | * [[Star Sabre]] (2007) ‒ an impressive horizontally scrolling [[Shoot them Up|shoot-'em-up]] that was rated 88% in issue 51 of [[Retro Gamer|''Retro Gamer'']] magazine |
− | * [[Star Sabre |Star Sabre 128K]] (2009) | + | * [[Star Sabre |Star Sabre 128K]] (2009) ‒ an extended version of the same game using 128KB of RAM |
− | * [[Dead on Time]] (2010) | + | * [[Dead on Time]] (2010) ‒ another completely different multi-directional shoot-'em-up, with a heavy emphasis on the High-Score burst, that was rated 93% in issue 77 of ''Retro Gamer'' and was also awarded a Retro Gamer Sizzler |
− | * [[Sub Hunter]] (2011) | + | * [[Sub Hunter]] (2011) ‒ a horizontally scrolling shoot-'em-up featuring parallax scrolling that was rated 90% in issue 89 of ''Retro Gamer'' and was also awarded a Retro Gamer Sizzler |
− | * [[Edge Grinder]] (2011) | + | * [[Edge Grinder]] (2011) ‒ a horizontally scrolling shoot-'em-up; an enhanced version was released in 2012 as [[Super Edge Grinder]] |
+ | * [[Relentless]] (2013) ‒ a horizontally scrolling shoot-'em-up that was the winner of the [[Amstrad CPC 16KBs ROM Game Development Competition 2013]] hosted by CPCWiki | ||
+ | * [[Megablasters: Escape from Castle in the Clouds]] (2015) ‒ an unofficial sequel to Odiesoft's [[Megablasters]] that was rated 87% in issue 140 of ''Retro Gamer'' | ||
+ | * [[Dragon Attack]] (2016) ‒ a ‘bullet hell’ shoot-'em-up that was an entrant in the 2016 [[CPCRetroDev Game Creation Contest|#CPCRetroDev Game Creation Contest]] and was ranked 4th place out of 34 entries | ||
− | Those games are renowned for their smooth and fast animation | + | Those games are renowned for their smooth and fast animation and high level of difficulty, yet are considered some of the best shoot-'em-ups available for the Amstrad CPC. |
− | ==Associates== | + | == Associates == |
− | Known for additional contributions to his games are : | + | Known for additional contributions to his games are: |
*[[Supersly]] (AKA Sylvestre/Les Sucres en Morceaux). | *[[Supersly]] (AKA Sylvestre/Les Sucres en Morceaux). | ||
− | |||
*[[Targhan]] | *[[Targhan]] | ||
− | + | == Links == | |
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− | == | + | |
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+ | <!-- * http://starsabre.bigblog.com.au/index.do ‒ There you can download his production and get extra informations from The Man himself. (dead link) --> | ||
+ | * [http://norecess.cpcscene.net/interview-axelay.html Interview with Axelay by NoRecess] | ||
− | [[Category:Active CPC Game Developers]][[Category:CPC scene members]][[Category:Stub]] | + | [[Category:Active CPC Game Developers]] [[Category:CPC scene members]] [[Category:Stub]] |
Latest revision as of 14:22, 14 April 2020
Paul Kooistra (AKA Axelay)
Contents
Releases
Games
- Star Sabre (2007) ‒ an impressive horizontally scrolling shoot-'em-up that was rated 88% in issue 51 of Retro Gamer magazine
- Star Sabre 128K (2009) ‒ an extended version of the same game using 128KB of RAM
- Dead on Time (2010) ‒ another completely different multi-directional shoot-'em-up, with a heavy emphasis on the High-Score burst, that was rated 93% in issue 77 of Retro Gamer and was also awarded a Retro Gamer Sizzler
- Sub Hunter (2011) ‒ a horizontally scrolling shoot-'em-up featuring parallax scrolling that was rated 90% in issue 89 of Retro Gamer and was also awarded a Retro Gamer Sizzler
- Edge Grinder (2011) ‒ a horizontally scrolling shoot-'em-up; an enhanced version was released in 2012 as Super Edge Grinder
- Relentless (2013) ‒ a horizontally scrolling shoot-'em-up that was the winner of the Amstrad CPC 16KBs ROM Game Development Competition 2013 hosted by CPCWiki
- Megablasters: Escape from Castle in the Clouds (2015) ‒ an unofficial sequel to Odiesoft's Megablasters that was rated 87% in issue 140 of Retro Gamer
- Dragon Attack (2016) ‒ a ‘bullet hell’ shoot-'em-up that was an entrant in the 2016 #CPCRetroDev Game Creation Contest and was ranked 4th place out of 34 entries
Those games are renowned for their smooth and fast animation and high level of difficulty, yet are considered some of the best shoot-'em-ups available for the Amstrad CPC.
Associates
Known for additional contributions to his games are: