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Loaders

3 bytes removed, 09:22, 29 October 2012
/* Loading music */
So to do music and other things during loading requires precise timing. The C64 effectively had interrupt driven loading music and the serial chip handled clocking in of the data bits and signalled an interrupt when the byte of data was ready.
 
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I think only Firebird games had loading music on cassette. The music was composed by Melvyn Wright ([http://www.melright.com www.melright.com]). The music data was embeded into the data on cassette. The data was read as a group of 3 bits and 8 data bits. The 3 bits determined if the 8 data bits were for data&nbsp;or for music.
 
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This list is not complete, please add more. Will upload YM&nbsp;of the loading music soon.
 
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{| class="FCK__ShowTableBorders"
=== Disc ===
The disc system on the Amstrad (and Spectrum +3) is "polled" which means the CPU&nbsp;has to keep checking if the FDC&nbsp;(NEC765)&nbsp;has more data to read/write. On the C64 the disc system is interrupt driven.
So to do music while loading requires careful timing and often the use of very small sectors (128bytes).
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