Difference between revisions of "Direct Disk to Cartridge Port"

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The practise of some GX4000 cartridge game developers was to directly put an almost unchanged game from the CPC into a cartridge for the Plus/GX4000.
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The practise of some GX4000 cartridge game developers was to put an almost unchanged game from the CPC into a cartridge for the Plus/GX4000.
  
Some times such games had some features removed as the 128KB only cartridge had less capacity compared to a 3" disk (178K with standard DATA format, later disc games used around 210K on each disc).
+
Sometimes such games had some features removed because the 128KB only cartridge had less capacity compared to a 3" disk (178K with standard DATA format with later disc games used around 210K on each disc, compared to 128KB used for most cartridge games) and in addition there was no way to store game state (i.e. the cartridge contained an EPROM and the ACID protection chip only, no EEPROM or RAM).  It is worth noting that 256KB and 512KB (max capacity) can be used with cartridges but most used 128KB ROMs.
  
Of course this didn't help the [[Plus]] range at all and was almost as shameful as the [[Speccy Port]] technique.  
+
Of course this practise didn't help the [[Plus]] range at all and was almost as shameful as the [[Speccy Port]] technique.  
  
This was a cheap and fast way to quickly release games.
+
It was a cheap and fast way to quickly release games.
  
Another problem came from the fact that both the 464+ and GX4000 had 64KB ram. As a result using the Plus features to the full was not so simple if the game was to run on these systems. If 128KB ram was the minimum then this would have allowed additions of more graphical data, sampled sound using the DMA sound, and would have easily enhanced a 64KB only game.
+
Another problem came from the fact that both the 464Plus and GX4000 (essentially a cut down 464Plus) had 64KB ram. As a result using the Plus features to the full was not so simple if the game was to run on these systems. If 128KB ram was the minimum then this would have allowed more flexibility for graphical data, sampled sound etc and would have easily enhanced a 64KB only game.
  
 
Examples of Direct Disk to Cartridge Port:
 
Examples of Direct Disk to Cartridge Port:
 
*[[Batman (Cartridge)]]
 
*[[Batman (Cartridge)]]
 
*[[Barbarian 2 (Cartridge)]]
 
*[[Barbarian 2 (Cartridge)]]
*[[Mystical (Cartridge))]
+
*[[Mystical (Cartridge)]]
  
Some others looked similar to the CPC version, but did have some enhancements. Some examples:
+
These could have benefited from using the Plus 4096 colour palette as a minimum.
 +
 
 +
Some other cartridge games looked similar to the CPC version, but did have some enhancements. Some examples:
 
*[[Crazy Cars 2 ( Cartridge )]]
 
*[[Crazy Cars 2 ( Cartridge )]]
 
*[[Fire and Forget 2 ( Cartridge )]]
 
*[[Fire and Forget 2 ( Cartridge )]]
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This was better than the direct ports.
 
This was better than the direct ports.
  
Thankfull most of those games were known as good games on the CPC. The bet was that it would still be a good game on [[Plus]].
+
Thankfully most of those games were known as good games on the CPC. The bet was that it would still be a good game on [[Plus]].
  
Yet people were not interested in buying an expensive cartridge with no or few advantages when the CPC version could be bought and played on the Plus.
+
Yet people were not interested in buying an expensive cartridge with no or few advantages when the CPC version could be bought for cheaper and played on the Plus.
 
(Cartridge games were sold at £39.99, while disc versions were normally £15.99 and tape version was £11.99)
 
(Cartridge games were sold at £39.99, while disc versions were normally £15.99 and tape version was £11.99)
  
Most games with CPC and PLUS version are "Direct Disk to Cartridge Port" with some modifications.
+
Most games with CPC and PLUS versions are "Almost Direct Disk to Cartridge Port", a "Direct Disk to Cartridge Port" with small modifications. The use of the extra Plus features varied a lot. Some didn't use much, others used more.
Yet the use of the extra PLUS features varied a lot.
+
 
+
Batman and Barbarian 2 could have make great use of 2 button paddles and a 4096 colours palette...
+
 
+
It is nowadays a common feature to modify existing CPC games into "Almost Direct Disk to Cartridge Port", just by modifying the colours palette to match the [[Plus]] capability.
+
  
Yet heavier modifications can be seen too.
+
It is nowadays a common feature to modify existing CPC games into "Almost Direct Disk to Cartridge Port", just by modifying the colours in game to use a better choice of colours from the [[Plus]]s bigger palette.
  
As most cartridges were the original Games release from the GX4000 era, it was mostly applied to games, yet the crack of the ACID chip and production of modern era Cartridges (or multi-ROM cartridges) may lead to Direct Disk to Cartridge Port applied to any kind of software.
+
As most cartridges were the original games released from the GX4000 era, it was mostly applied to games. Now that the operation of the ACID protection chip is known, and the development of various homebrew cartridge hardware solutions may lead to Direct Disk to Cartridge Port applied to any kind of software or new cartridge games that make fuller use of Plus features.
  
  
 
[[Category:Games]] [[Category:Cartridges| ]] [[Category:CPC Plus]] [[Category:CPC History]]
 
[[Category:Games]] [[Category:Cartridges| ]] [[Category:CPC Plus]] [[Category:CPC History]]

Revision as of 12:26, 13 May 2011

The practise of some GX4000 cartridge game developers was to put an almost unchanged game from the CPC into a cartridge for the Plus/GX4000.

Sometimes such games had some features removed because the 128KB only cartridge had less capacity compared to a 3" disk (178K with standard DATA format with later disc games used around 210K on each disc, compared to 128KB used for most cartridge games) and in addition there was no way to store game state (i.e. the cartridge contained an EPROM and the ACID protection chip only, no EEPROM or RAM). It is worth noting that 256KB and 512KB (max capacity) can be used with cartridges but most used 128KB ROMs.

Of course this practise didn't help the Plus range at all and was almost as shameful as the Speccy Port technique.

It was a cheap and fast way to quickly release games.

Another problem came from the fact that both the 464Plus and GX4000 (essentially a cut down 464Plus) had 64KB ram. As a result using the Plus features to the full was not so simple if the game was to run on these systems. If 128KB ram was the minimum then this would have allowed more flexibility for graphical data, sampled sound etc and would have easily enhanced a 64KB only game.

Examples of Direct Disk to Cartridge Port:

These could have benefited from using the Plus 4096 colour palette as a minimum.

Some other cartridge games looked similar to the CPC version, but did have some enhancements. Some examples:

This was better than the direct ports.

Thankfully most of those games were known as good games on the CPC. The bet was that it would still be a good game on Plus.

Yet people were not interested in buying an expensive cartridge with no or few advantages when the CPC version could be bought for cheaper and played on the Plus. (Cartridge games were sold at £39.99, while disc versions were normally £15.99 and tape version was £11.99)

Most games with CPC and PLUS versions are "Almost Direct Disk to Cartridge Port", a "Direct Disk to Cartridge Port" with small modifications. The use of the extra Plus features varied a lot. Some didn't use much, others used more.

It is nowadays a common feature to modify existing CPC games into "Almost Direct Disk to Cartridge Port", just by modifying the colours in game to use a better choice of colours from the Pluss bigger palette.

As most cartridges were the original games released from the GX4000 era, it was mostly applied to games. Now that the operation of the ACID protection chip is known, and the development of various homebrew cartridge hardware solutions may lead to Direct Disk to Cartridge Port applied to any kind of software or new cartridge games that make fuller use of Plus features.