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GMSK

28 bytes added, 09:29, 3 January 2007
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[[Category:FutureOS]]
G-MSK - Graphical Mode 0 to Sprite Converter
1. == Introduction==
Version: 0.39 alpha
This [[FutureOS ]] program allows to convert a part of a Mode 0 Screen
(use cursor to choose) to the CPC-Plus Sprite RAM. The Converter uses
all 16 CPC-Plus Sprites. You can save the Sprites to disc and use them
in your own Demos, Programs and Games.
== Control of GMSK ==
2. Control of GMSK
After launching the program, you can use both joysticks, the CPC-keyboard
(cursor keys and copy) or some mice (c'est le souris). No lightpen support!
3. == How to use the GMSK- Insert Disc named "GMSK.dsk" to Drive A.- Start FutureOS throug RSX-command !OS.==
* Insert Disc named "GMSK.dsk" to Drive A.* Start FutureOS throug RSX- command !OS.* Read Directory of the Drive (first tag A-Icon, then use/tag DIR-Icon). - * Tag file "- G-MSK .64K"- * Run Program G-MSK (use RUN-Icon, at down left side). (now you should see the CBM-Desktop of the converter).- * Press Copy to activate "File", then- * Press Copy to activate "Load Pict.", then (read the message, that no file is tagged until yet).- * Press Space to get back to the FutureOS-Desktop (temporarily). (now you see the FutureOS-Desktop like usual).- * Press Shift or Control to show the Directories of tagged drives.- * Tag picture to convert (place it on the disc previously).- * Click at OK-Icon (right side). (now you should see the CBM-Desktop of the converter again).- * Press Copy to activate "File".- * Press Copy to activate "Load Pict.".- Selekt * Select "Y" and press Copy to load Picture. (the picture will be loaded, uncompressed and a PAL-file will be loaded too). (You can now choose the arrangement of the sprites, but first ...)- * Move "cursor" right to "Conversion" and press Copy.- * Move the graphical cursor to the portion of the screen, which should be
converted.
- * Press Copy again to activate function "Pic. -> Sprite"- * Have a look at the Picture and then press Space.- * Have a look at the converted Sprites!!! (enjoy it for a while *g* or shout!)- * Press Space again go come back... to GMSK ;-) - * Press Copy to activate "File".- * Move down three lines (use Cursor-down key).- * Press Copy to activate "Save Spri.", to save the new Sprites to Disc.- * Hit Return to accept Drive, User and Name (or change it, if you like).
(don't use little letters, if you want to use the file later with AmsDOS).
- * Press Copy to activate Menue "File".- * Move completely down (cursor down key) to the bottom of menue "File".- * Select function "End" (use Copy).- * Select "Yes" and press Copy. (now you've left GMSK, you should see the FutureOS-Desktop again).- * Touch Shift or Control key to see the saved Sprites in one of the directories.
(if not - shout loud! ... mail tfm, kick as and ... then try again).
- * Quit FutureOS (... or have some more fun, creating other Sprites).
You can now load the converted Sprites to the ASIC-Sprite-RAM (adress &4000),
4. == Supported functions in GMSK== 
Menue File:
- * Load Pict. (see 5. Supported graphic formats).- * Save Pict.- * Load Spri.- * Save Spri.- * Close (same as End)- * Version (shows actual program version)- * End
Menue Process:
- * Clear (clears loaded Picture and ASIC-Sprite-RAM)
Menue Options:
- * Colour (but only for PENs, not for Sprites until now).- * Language (english, german, french, and others if YOU translate!).
Sprite Format:
- * M0 -> 2(X)*8(Y) (sets 2 Sprites in X and 8 Sprites in Y)- * M0 -> 3(X)*5(Y)- * M0 -> 4(X)*4(Y)- * M0 -> 5(X)*3(Y)- * M0 -> 8(X)*2(Y)- * every 2. line x (only every second scan line will be used)
Conversion:
- * Pic. -> Sprite (the real function of the program).- * Show picture- * Show sprites
Help
- * Help- * Menue- * -$$$-- * .www. 
== Supported graphic formats ==
5. supported graphic formats- * native 17 KB CPC screens (from SAVE"PIC",b,&C000,&4000).- * 16 KB screens (16 KB pure graphic data, without file-header).- * OCP-Screens (uncrunched and crunched) with PALette file.
If you load an OCP-Art-Studio Screen, GMSK looks automatically for a
.PAL file. If a .PAL file is present the PENs and Sprite-Colors are set.
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