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Sprites Multiplexing

487 bytes added, 14:52, 8 October 2009
Also for vertical or even diagonal special effects.
 
 
Multiplexing on the PLUS is much more difficult than on the C64. The reason is that the location for the graphics are fixed on the PLUS. e.g. Sprite 0 always looks at &4000 in the ASIC sprite RAM. This can't be changed.
 
On the PLUS however you can freely change the X,Y position so it is possible to perform some multiplexing of the sprites.
 
Another way to multiplex sprites is to use screen rupture, because the sprite X,Y coordinate is based on the CRTC's Raster and Line Counter.
==Sprites Multiplexing on an Amstrad Plus ==
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