*'''moktar.dsk prehistorik.dsk''' : lag (key/joystick press lag)
*'''macadam.dsk''' : ps/2 timeout evidence (can't launch ball with PC keyboard)*'''aigle_d_or.dsk''' : keyboard keys bad mapping evidence (pressing right arrow press also F3, then display "impossible" in this game in same time of moving, in fact it is not a joystick playable game) - this bug is located (some values appears double on keymap array)
*'''super_cauldron.dsk''' : strange sector size evidence (not implemented yet)
*'''ACPC_logon_system.dsk''' : text scrolling lag. This demo will be used for horizontal ink calibration (when i'll buy a luxurious FPGA platform... I need in fact 224Ko of internal RAM to do it), and CRTC overcounts.
Arkanoid.dsk stars use rupture address (changing address several time during display of one image), it is now supported on "candidate 001" version of FPGAmstrad
Crazycar2.dsk first car image use 32Ko of VRAM, it is now supported on "candidate 001" version of FPGAmstrad
A lot of demos don't pass, in fact I didn't find one that pass damdamn.
Others bugs are about dsk format, in fact a dsk is uncompressed into RAM at startup, so all dsk access are direct :