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The Amstrad Programmer's Guide (Duckworth)

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Created page with "[[Image:The Amstrad Programmer's Guide (Duckworth) Front Coverbook.jpg|right|thumb|250px|Frontpage]] == Information == {|{{Prettytable|width: 700px; font-size: 2em;}} |Tit..."
[[Image:The Amstrad Programmer's Guide (Duckworth) Front Coverbook.jpg|right|thumb|250px|Frontpage]]


== Information ==

{|{{Prettytable|width: 700px; font-size: 2em;}}

|Title:|| '''The Amstrad Programmer's Guide'''
|-
|Authors:|| Bryan Skinner
|-
|Publisher:|| [[Duckworth]]
|-
|Year:|| 1985
|-
|Pages:|| 214
|-
|ISBN:|| ISBN 0-7156-1984-5
|-
|}

== Covers ==

<gallery caption="The Amstrad Programmer's Guide">

Image:The Amstrad Programmer's Guide (Duckworth) Back Coverbook.jpg|Back Cover
Image:The Amstrad Programmer's Guide (Duckworth) Left Coverbook.jpg|Left Cover
Image:The Amstrad Programmer's Guide (Duckworth) Front Coverbook.jpg|Front Cover

</gallery>

== Contents ==

<pre>

Introduction.

01. Getting Started.
02. Variables and Loops.
03. Strings and Keys.
04. Subroutines, Arrays and system Functions.
05. Designing a Game.
06. Numbers and Logic.
07. Machine Code.
08. Introduction to Graphics.
09. Advanced Text and Graphics.
10. Sound.
11. The Cassette System.
12. Interrupts.

</pre>

[[Category:Books]] [[Category:Book cover]]
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