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Copter 271 (cartridge)

2,234 bytes added, 08:48, 8 November 2011
moved [[Copter 271 ( Cartridge )]] to [[Copter 271 (cartridge)]]
[[File:Copter 271 cartridge.png|384px|thumb|right]]
'''Copter 271''' is a vertical shoot them up.
 
It was the last official game released on Cartridge for the GX4000/Plus range, it was rushed to the released and seems unfinished.
 
== Information ==
You can download in CPR for use in emulators and BIN from CPCmania ( See the links ).
 
==Critic==
 
The game could have been well realised if more time were given to developers, or simply if they had been less ambitious.
 
 
This is a vertical 2-players-co-op shoot them up.
 
A sweet intro animated cinematic open the game, as the game primary aimed to be a GX4000 super production, halas the decline of the console rushed its release and many bugs are still present.
 
While being a vertical scrolling shooter, you can also scroll aside the screen, this is of course quite heavier for the machine..
 
 
But it makes perhaps a too heavy use of Hardwired sprites (need a lot of DATA space and time to upload into the ASIC) and also features too many scrollings (multidirectionnal actually, but the sidescrolling is really un-needed), sprites are perhaps too big too (given most of those are Hardwired sprites).
 
This game slows down a lot and your shoots (machine gun) are too small/unvisible/slow to be gameplaywise.
 
The copter sound is also quite annoying, but of course it is best to disable all sounds effects... due to the "bullet-time-perpetual-slow-motion".
 
Some colours/inks seems to have been be badly chosen/set too.
 
This game would have nedded less technical ambition and bigger Eprom cartridges too to be actually good.
 
==Video==
 
{{#ev:youtube|aDAB-169VFs|340}}
 
Courtesy from Xyphoe.
 
== Implementation details and use of Plus hardware ==
 
* Mode 0 is used in game for the play area, mode 1 is used in game for panel.
* Plus palette is used
* Plus raster interrupt is used
* Plus soft scroll is used (the left column is also masked)
* Plus DMA channel 0 is used to generate interrupts to do the background sky effect in the title screen
* Plus DMA channel 1 is used to play the title music
* Software sprites are used for enemies in the game
* Plus sprites are used for the player's aircraft and the shooting stars in the title screen
* Plus split screen is used in the game (it is switched between the panel and play area)
== Links ==
* http://www.cpcmania.com/ ( on the games section : GX4000/CPC+ GAMES )
[[Category:Games]] [[Category:Games 1991]] [[Category:Cartridges]] [[Category:CPC Plus]][[Category:CPC Plus Games]][[Category:Video contents]]
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