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Elite

693 bytes added, 10:11, 23 October 2009
''Elite'''s open ended game model, advanced game engine and revolutionary 3D graphics ensured that it was ported to virtually every home computer system of the day, and earned it a place as a classic and a genre maker in gaming history. Even now, over 20 years after it was published, ''Elite'' is frequently used as a yardstick by which any new space trading game is measured. It has often been said that "''Elite'' has been imitated but never bettered"; while this is perhaps somewhat hyperbolic, it is certainly true to say that ''Elite'' is by far the most original, and creatively successful space trading game ever made; the game had a huge impact on many other games, in many other genres.
 
== Note on Amstrad version ==
 
The Spectrum developers (Torus) only had a 6502 dump of code to base their conversion upon, so they ditched that and played the BBC original to death, and then tried to make the Spectrum version look as close to it as they could. What they had hoped would only take 3-4 months to code eventually took them a whole year! The CPC conversion took much less time thanks to the introduction of the PDS development system.
==Sequels==
</gallery>
== Adverts/Reviews ==
 
<gallery caption="Review/adverts">
Image:Elite adv bug.jpg|Bug in the Amstrad version
Image:Elite adv uk.jpg|Elite Advert
Image:Elite rev amtix1.jpg|Amtix review
Image:Elite rev amtix2.jpg|Amtix review (cont)
</gallery>
[[Category:Games]] [[Category:Games 1986]] [[Category:Video contents]][[Category:3D]]
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