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Mission Genocide

1,300 bytes added, 17:49, 3 December 2012
Adding programmer, link to interview, alternative title, info on relatively famous graphical tricks, etc.
|Image = [[Image:Mission genocide (K7) (Firebird Software) (199 Silver Range) (1987) (Standard Jewel Case) - (Front).jpg|center|300px|Titlescreen of the game]]
|Company = [[Firebird]]
|Developer = Unknown[http://www.dadgum.com/halcyon/BOOK/SHIRLEY.HTM Paul Shirley]
|Publisher = [[Firebird]]
|Musician = Unknown
}}
|}
 
'''''Mission Genocide''''', alternatively titled '''''ZTB''''' (for ''Zap the Bastards'' and later ''Badstars'' [http://www.dadgum.com/halcyon/BOOK/SHIRLEY.HTM]) on the loading screen and elsewhere, is a game for the old generation of CPCs, released on both tape and disc and compatible with all models.
 
The game is mentioned fairly often for its smooth and pixel-perfect vertical scrolling, which is done in hardware using the [[CRTC]]. It is also notable in using a very fast method of plotting sprites, which takes advantage of the 16 colours of graphical Mode 0 by using 3 for sprites, Ink 0 for transparency, and the remaining 12 as 3 duplicate sets of 4 colours for the background: the roles of these Inks are arranged according to binary logic so that sprites can be ORd onto the background and ANDed to remove them, a method that is much faster and more memory-efficient than storing a sprite and a masking table and then performing all the relevant masking operations between these and the background.
== Covertapes ==
* [http://www.cpc-power.com/index.php?page=detail&num=99 CPC game base from CPC Power]
* [http://tacgr.emuunlim.com/downloads/filedetail.php?recid=580 The Amstrad CPC Games Resource]
* [http://www.dadgum.com/halcyon/BOOK/SHIRLEY.HTM Interview with coder Paul Shirley], in which he discusses the alternative title, his lack of faith in his conversion of the game to the Commodore 64, and topics about other projects.
[[Category:Games]] [[Category:Games 1987]]
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