Last modified on 14 July 2017, at 18:22

Pang (cartridge)

Pang 1.png
Pang 2.png

A classic CAPCOM arcade game port from OCEAN.

Known as perhaps the best 8 bit port for this game (so say the Amstradists) and of course amongst the best the GX4000/PLUS have to offer..

It is quite faithful to the Arcade.


Covers from CPCmania



You can download in PDF from CPCmania ( See the links ).


You can download in CPR for use in emulators and BIN from CPCmania ( See the links ).

No CPC (old) version of this game exists, but clones do exist.



Longplay by Novabug {{#ev:youtube|Y5RcbyUX6_c|340}}

Quick Look by Novabug {{#ev:youtube|o611HbDRJz8|340}}

Gameplay Run-through from xyphoe. {{#ev:youtube|orIiTwUDOh0|340}} {{#ev:youtube|arN0KALRCds|340}} {{#ev:youtube|4JmJoMbh4gU|340}} {{#ev:youtube|LvS3sWWT4to|340}} {{#ev:youtube|PVECvNaFKDs|340}} Longplay from xyphoe too.


Implementation details and use of Plus hardware

  • Mode 0 is used for background and panel
  • Plus palette is used for the nice colours in the background
  • Plus sprites are used for the plane sprite (on the map), the bubbles/balls and the man
  • Plus screen split is used for the panel at the bottom (split is set to line 199, so that the split occurs on line 200)
  • Plus pixel by pixel hardware scroll is not used.
  • Some sprites are software sprites (weapons, bird)
  • Z80 Interrupt mode 2 is used (IVR auto-clear is active. All interrupt vectors point to the same function).