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Arcade Ports

3 bytes added, 12:22, 30 April 2011
= Technical aspect <br> =
== Hardwares ==
Arcade Cabinets and games were often a close combinaison between a game ROM and a Hardware especially designed around it and for it.
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== Gameplay ==
Arcade systems and games were mostly centered around Hardwired Sprites and scrolls.
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== Execution of the ports ==
Being '''ROM''' based, Arcade games could be far heavier than what a home computer's RAM could handle. While a good 8bit sytem with 128K RAM and fast Disk Drive multiloading (=CPC6128) would be good enough to get accurate ports, the popularity of 64K RAM + Tape configuration (=CPC464 or ZX Spectrum) made accurate ports far more difficult.
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