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SymbOS

1 byte added, 20:03, 13 January 2009
revert, btw. yes, the GUI IS object oriented! Each control has its own properties, methodes and events - completely OO-like :-)
== Graphical user interface ==
The GUI of SymbOS is works completely based on objectsobject-oriented. Regarding the look and feel it is designed like MS windows. It contains the well-known task bar with the clock and the "start" menu and can open a big amount of windows, which can be shifted, resized and scrolled. As the complete system is written in optimized assembler, the speed of the GUI is only insignificantly under this of current systems and even faster than the original Amiga workbench.
The complete content of a window is defined with "controls". These are e.g. slider, check boxes, text lines, buttons or graphics. The background or not visible areas of a window don't need to be saved in a bit-map buffer. If an area is restored on the display, its content will just be redrawed. Because of this the SymbOS GUI works much more memory-friendlier than most other 8-bit GUIs.
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== Applications and executables ==
There are several standard applications available for SymbOS, which have beend designed as clones of well known Windows and Macintosh programs. As an example these are applications similar to the Norton Commander (SymCommander), QuickTime (SymPlay), WinAmp (SymAmp) or Minesweeper.