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Curse of Sherwood by Mastertronic

Synopsis:

Sherwood Forest has been taken over by the evil Cult of Sagalia. You as Friar Tuck are their only chance of survival. Solve the clues hidden in the rhyme and destroy the evil force.

Screens

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Original Advertising and Promotional Work

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Original Instructions

Note: Many of these instructions have been OCRed and may not have been proofread, as a result spelling errors, broken English and grammar are likely.

Robin Hood and his merry men are confronted with their biggest challenge to date! The evil Cult of Sagalia has taken control of Sherwood Forest instilling fear into the hearts of the forest dwellers. They are relying on you as Friar Tuck, Robin and the rest of the band to rid the forest of this evil force and then get back to normal pursuits like robbing the rich to give to the poor! In the meantime Robin and his men battle valiantly on, but the odds are definitely stacked against them. Werewolves roam the forest day and night watching and waiting for any likely looking prey (actually they're not particularly fussy!). Hideous animated skeletons appear when they're least expected and should you be unfortunate enough to come across one of the Priests of Salagia, well, your days are numbered! Already one attempt to rid the forest of the Cult has failed. You had arranged to meet the Bishop of Derby to try to carry out an exorcism. When he failed to arrive on time you set out to look for him and at the edge of the forest you find his body, he had been slain by a black arrow. But on his body you notice a piece of blood stained parchment bearing the following rhyme, could this possibly be the answer?

For fire protection you must amass
Werewolves fangs and a Scrying glass
Then travel through the misty wood
To take them to the Witch of Good

From the man of solitary means
A parchment guide is what you need
Without it you may go astray
And in the forest lose your way

To buy the means to safety walk
A firey monster you must stalk
He holds the price with precious metal
Convey to the hermit without much fettle

A silver cross must be found
Before you feel safe and sound
On the pentagon it must be dropped
And the portal of evil will be stopped

Clutching the parchment you hurry back to the camp to find Robin and his men surrounded and fighting for their lives. You are their only chance, you must follow the clues and destroy the source of evil before it claims its final victory.

GAMEPLAY

The solution lies in the rhyme. To pick up an object walk over it.

CONTROLS

Joystick or keyboard

Left = A or D
Right = S or F
Up = Y to P
Down = H to Enter
Fire = B to Break
Quit = Q

Cheat Mode

typein
Infinite lives and a permanent use of the map.

10 a=&BF00
20 READ v$
30 IF v$="*" THEN CALL &BF00
40 POKE a,VAL("&"+v$)
50 a=a+1:GOTO 20
60 DATA 06,00,11,00,c0,cd,77,bc
70 DATA 21,c0,0d,cd,83,bc,cd,7a
80 DATA bc,21,7b,a6,11,df,ab,01
90 DATA bc,98,ed,b8
100 DATA 3e,00,32,ac,66 ' Lives
110 DATA 3e,00,32,6f,74 ' Map
120 DATA c3,0a,aa,*

Poke by Stephen Stokes for Amstrad Action - submitted by Malc (CPC Zone Staff)

multiface
At address 66AC poke 00 for infinite lives
At address 756F poke 00 for a permanent map - submitted by Malc (CPC Zone Staff)

Curse of Sherwood Videos

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Loading Screen Comparison

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