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Knightmare by Activision

Synopsis:

Adapted from the brilliant new Anglian Television series, Knightmare the computer game enables you to take up the challenge to become a knight. Combining the best elements of traditional adventuring with some hot arcade action, Activisions Knightmare features puzzles and riddles of a nature not found before in computer games.

Screens

Showing the first 6 screens:

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To enlarge an image simply click the thumbnail above, for the complete Knightmare gallery click here.

Original Advertising and Promotional Work

Knightmare Marketing item 1

Click any thumbnail to zoom, click here for the complete marketing gallery.

Original Instructions

Note: Many of these instructions have been OCRed and may not have been proofread, as a result spelling errors, broken English and grammar are likely.

I place you somewhere in time, in a land where strangers are not welcome. Search Damonia Castle for objects which may help free you from the clutches of the dark castle

Your advisors are two oracles. One good, and often gives correct clues. The bad oracle will do everything to throw the knight into danger, and death. The knight may consult the oracles, but only one will answer. By studying the contents of both oracles statements, valuable clues may be learned.

Your life force is represented by a candle at the edge of the page. It will decrease throughout the game.

CONTROLS

Details of the various joystick and keyboard combinations may be found below... Certain inhabitants of the castle will ask you questions and give you problems to solve. Confirm your selection by pressing fire.

 

SPECTRUM

CPC

Fire

0 or 5

DELETE

Fire Button

Move Left

6 or 1

<  

Left

Move Right

7 or 2

>  

Right

Move Down

8 or 3

 

Down

Move Up

9 or 4

 

Up

Pause Game

BREAK

F1

ESC

Resume Game

 

Use 'Fire' function

 

Quit Game

Q then Y

Q then Y

Q then Y

Start Game

 

Hold down 'Fire' function key

 

View Words

SHIFT

SHIFT

SHIFT

Enter Word

ENTER

RETURN

ENTER

RETURN

To perform specific functions within the castle. You may use one or two word commands. Select the first word by pressing the first letter of that word. If the speech bubble at the top of the screen does not display the word you require, press the shift key. This will show you the next available word.

When the speech bubble displays your required first word, press Enter. A second word will now appear- again, you may alter this word by pressing the first letter of the required second word or the shift key to cycle through the available words. When both words are chosen Press Enter.

You may repeat your last command by pressing Enter twice. You may change the second word of your instruction before pressing the enter key a second time if you wish, To view the available command words press the Shift Key.

To see your inventory (the things you are carrying) press the 'I' key.

SPELLCASTING

Merlin's Magic. You'll have to workout how to gain these magical powers, but beware! some of them are good, some of them bad

We know very little about the spells available but old spell hooks tell us the following.

To use a spell, select the word SPELL as the first word, then the name of the spell as the second word, then press Enter or the Life button to execute that spell, Note! You first have to find the spells!

ANVIL: This Is a large, cast-iron anvil, which hovers at the top of the screen, causing evils to he squashed into the ground.

CASPER: Casper the key. May be used on certain doors within the castle.

ALCHEMY: Turns characters to a solid gold sphere. Most objects turned to gold may then be collected by the knight as treasure.

ICE: A rain cloud will form and freeze everything. As soon as the cloud vapourizes the characters will come back to life.

TOAD: Turns characters into 'warty' toads.

METAMORPH: Turns characters into different characters.

FIGHTING

In order to fight you need to find a weapon, then by moving next to the character you wish to fight and pressing fire repeatedly you will engage in combat.

You may also throw bricks at other characters. You may either use the instructions to tell your knight to "Throw Bricks" or you may set the first command word to 'Throw' and then fire to throw.

SAVING AND LOADING

If you choose the command "Save" this will save your current position for future usage, return to this position by selecting 'Load', Please note, this is a RAMSAVE, and is not saved on cassette or diskette and so if you switch your computer off you lose your original position.

LOADING INSTRUCTIONS

AMSTRAD CPC

Cassette. Ensure the cassette is fully rewound. Owners of disk machines should select the appropriate filing system using TAPE. Press the CTRL key and the small ENTER key together, then start the tape and press any key.

JOYSTICK NOTES

?Knightmare? may by played using a joystick in conjunction with selected keyboard keys, or totally from keyboard, depending upon your own preference.

© Mastertronic.

Cheat Mode

multiface
At address 3967 poke C9 for infinite candle. - submitted by Malc (CPC Zone Staff)

Knightmare Videos

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Loading Screen Comparison

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Your Comments and Memories

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You can also discuss this game on our forums.

Showing up to the last 5 posts

3/10

britnostalgic says

"Yep, this game is a complete nightmare... "

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