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3D Pinball by Mastertronic

Synopsis:

Sure plays a mean game of pinball. High speed action awaits you in this super realistic pinball simulator. Enjoy the features of a full scale table as you rack up high score after high score on the route to Pinball Wizadry.

Screens

Showing the first 6 screens:

Click to zoom Click to zoom Click to zoom Click to zoom

To enlarge an image simply click the thumbnail above, for the complete 3D Pinball gallery click here.

Original Advertising and Promotional Work

Sorry we do not have any marketing images for this title, it could be true that this title was never actively advertised by its publisher or that we simply missed any posters etc that were published back in the day. If you have a poster, snippet or anything that could be classed as promotional for this title then please do send it in, please note however that we currently have a max of 3 images per titles in this section.

Original Instructions

Note: Many of these instructions have been OCRed and may not have been proofread, as a result spelling errors, broken English and grammar are likely.

Loading instructions

Amstrad Load Instructions
464: Press CTRL and small Enter
6128: Type ITAPE and press Return.
Press CTRL and small Enter
Enter to Start Game
Space to launch the ball
The flippers are controlled by the Z Key and / key right flipper

Chasing A High Score

The rules of pinball are simple- keep the ball in play for as long as possible and rack up as many points as you can. In this implementation of the game, the machine doesn't eat coins - and no matter how much you shove and pull on the flippers, there's no danger of getting the dreaded TILT message! So on you go..... As with a real pinball machine, a little care and thought can add points to your game. Don't just hit the flippers every time the ball gets near - try and catch the ball, let it come to rest and then bash it back into play with an aimed shot. And real bonus rounds can increase their score considerably by letting the bonus value on the dial build up before collecting the bonus value with a well-aimed shot through the bonus trap feature.

Finding Your Way Around The Table

Controls

(1) Bonus Dial
Bonus points are awarded in hundreds - the circular counter keeps track of the bonus score, lighting the 20, 30 and SPECIAL lights when 2,000, 3,000 and 4,000 bonus points have been accrued. The bonus score showing on the counter is automatically added to your score and the counter is reset to zero whenever you manage to get the ball into the Bonus Trap.

If SPECIAL is lit when you get the ball into the Bonus trap, you are awarded an extra ball, and from then on while the current ball remains in play, there's no need to get it into the Bonus Trap to collect bonus points -they are automatically added to your score each time you clock up 1.000. If you do bash the ball into the Bonus Trap again, you collect 5,000 points, so it's still worth going for. When the ball goes out of play, the Bonus Dial resets to zero.

(2) Bonus Trap

Get your ball in here when there's a decent bonus showing on the clock. You've got to get the Gale (3) open first however, and it is only open while the Revolver(4) is spinning round. Some nifty work with the right flipper is called for ... And you collect ten points for each revolution of the Revolver, so go for it.

(5) Rollover Lanes.
Putting the ball through one of these earns 50 points and lights the lane light. Light all three lane lights and you score 200 points and advance the Bonus Dial by 400. Flipping the right flipper shuffles the lights, so you can get an unlit light in a lane just before the ball rolls through it.

(8) The Black Role.
Nestle the silver ball in here to collect 200 points and advance the Bonus Dial by 300.

(7) Bumpers
British Standard Pinball Bumpers - bounce the ball of 'em to collect ten points a time.

(8) Hairpin
Whizz the ball round this mini Wall of Death as fast as you can-the faster the ball travels, the more points you earn up to a maximum of 200 with an advance of 300 on the Bonus Dial.

(9) Tombstone Targets
Knockdown Target One for 100 points and a Bonus Dial advance of 100, Target Two collects 200 points and advances 200; Target Three, yes you've got it, collects 300 points and advances the Bonus Dial by 300. Then drop the ball into the Target Pit at the end of the channel to reset the Tombstones and start again...

(10) Sidebar Lights
Worth 60 points a pop; light the set of six and collect 400 points and advance the Bonus Dial by 500.

(12) Inner Rollover Lanes.
If the light is lit when the ball passes through, the Bonus Dial is boshed up by 100.

(13) Outer Rollover Lanes
Pretty lights glow when the SPECIAL light has been lit. With the light lit, snuggling the ball down here earns a whopping 2,500.

Cheat Mode

No cheats found for this game. If you have one and would like to have it included on this page, please contact us.

3D Pinball Videos

Sorry we do not currently have any video for 3D Pinball if you would like to submit one please visit our forums and post your Youtube URL.

Loading Screen Comparison

3D Pinball Amstrad CPC Loading Screen Amstrad CPC Version
3D Pinball ZX Spectrum Loading Screen Spectrum Version
3D Pinball Commodore 64 Loading Screen Commodore 64 Version

Your Comments and Memories

Note : "Personal Ratings" are not ranked. You can still rate this game using the star rating on the right hand side, you're only allowed to rate a game once.

You can also discuss this game on our forums.

Showing up to the last 5 posts

5/10

Gryzor says

"An attempt at pseudo-3D perspective which works quite good but then again the table is rather simple and the whole thing is a boring affair after a while."

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