Combat School by Ocean Software
Synopsis:
Chin-up! Chest out!
You have enlisted with the elite marine corps -the U.S.A.'s finest. A barrage of tough, gruelling, physically demanding events face you if you are to become a crack trooper. Your objective is to graduate, but your mettle will be severely tested as the toughest course of training events are presented to you.
It may not end there! If you do graduate, there's a good chance you will be sent on a crucial mission - one that will examine your physical capabilities to the full!
To graduate is your ambition, but will you even survive?
Screens
Showing the first 6 screens:






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Original Advertising and Promotional Work

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Original Instructions
Note: Many of these instructions have been OCRed and may not have been proofread, as a result spelling errors, broken English and grammar are likely.
LOADING
CPC 464
Place the rewound cassette in the cassette deck type RUN" and then press ENTER key. Follow the instructions as they appear on screen. If there is a disk drive attached then type |TAPE then press ENTER key. Then type RUN" and press ENTER key.
(The | symbol is obtained by holding shift and pressing the @ key).
CPC 664 and 6128
Connect a suitable cassette tape recorder ensuring that the correct leads are attached as defined in the User Instruction Booklet. Place the rewound tape in the cassette recorder and type |Tape then press ENTER key. Then type RUN" and press ENTER key follow the instructions as they appear on screen.
NOTE:
On a 464 or 664 computer, the program loads each new section off tape. On a 6128 or 464/664 with memory expansion the program loads all of the sections in at once.
DISK
Insert the program disk into the drive with the A side facing upwards. Type |DISC and press ENTER to make sure the machine can access the disk drive. Now type RUN" DISC and press ENTER the game will now load automatically.
Controls
The game is controlled by joystick, compatible for one or two players or keyboard.
Q = Up
A = Down
O = Left
P = Right
SPACE = Fire
NOTE:
To "waggle" in the following events the keys Q, W, O and P can be used to build up your speed - obstacle course, arm wrestling and chin-ups. For building up on iron man race you can use Q and W only for waggling - O and P are to be used to move left and right.
CONTROL FOR DIFFERENT EVENT
ASSAULT COURSE
Waggle left and right to build-up and maintain speed. Press FIRE to jump over walls and onto horizontal ladder: continue waggling.
FIRING RANGE ONE
Use up, down, left, right to control your cursor and FIRE to fire your weapon.
IRON MAN RACE
Waggle joystick up and down to build-up and maintain speed, move joystick left and right to move left and right. Press FIRE to jump over any obstacles.
FIRING RANGE TWO
Move left and right to move your man in the appropriate direction and press FIRE to fire your weapon.
ARM WRESTLING
Waggle left and right to build-up and maintain maximum power.
NOTE: AMSTRAD ONLY. In two player mode, if no joysticks are being used, then player one is to use O and P and player 2 is to use Z and X to control their men in this event.
FIRING RANGE THREE
Move left and right to move your cursor in the appropriate direction and press FIRE to fire your weapon.
With fire pressed (Right) / Without fire pressed (Left)
COMBAT WITH INSTRUCTOR
Left and right as normal, up to jump and FIRE to punch/kick.
CHIN-UPS
Waggle left and right.
THE MISSION
GAME PLAY
There are seven taxing events which will call upon every skill you can muster. To be the supreme fighting machine and graduate from the Combat School you must ensure that all events are completed in the specified time.
ASSAULT COURSE
The first gruelling test guaranteed to tax your muscles to the full! By waggling the joystick, you must build-up and maintain your running speed whilst jumping over the numerous fences. Towards the end of this event you will be confronted with a horizontal ladder; jump onto this ladder and waggle as fast as possible to complete this course. You are against the clock and thus have a limited time to complete, however, if you manage a good time you will be awarded with a bonus. This time bonus will be added on to the time allowed for the next event.
FIRING RANGE ONE
Various targets appear at random throughout this event and you must move your cursor and shoot as many as possible within the allotted time. You have a minimum number of targets to hit and again, if you exceed this quota you may be allotted a time bonus as above.
IRON MAN RACE
Possible one of the most gruelling events that Combat School has to offer. You must build-up and maintain your maximum running speed whilst avoiding the various obstacles such as rocks and mines as you try and negotiate this hazardous terrain. Jumping is permitted, but be careful you don't land on anything that could make you trip and lose valuable time. Having negotiated the land, you will then be confronted with a fast moving river which you must swim across, find a canoe and paddle like crazy to the opposite bank whilst avoiding the treacherous logs which float across your path. Upon reaching the opposite bank you must sprint to the finishing line before the time is up. As before, a time bonus is invoked if you complete the course ahead of schedule.
FIRING RANGE TWO
In contrast to the fixed gun emplacements you had in the first firing range, this event presents you with a chance to practice your skills with a hand-held machine gun. Robot tanks will descend at random from the top of the screen and you must knock-out as many as possible in the alloted time. As before, there is a minimum quota of tanks to hit and the usual time bonus if you shoot more than the allocated number.
ARM WRESTLING
This calls upon your full "joystick waggling" powers as you try and build-up and maintain maximum power to defeat your opponent. In the one player game you will be pitted against the computer, whilst in the two player game you'll be competing one on one. This event is purely for a time bonus and you will not be drummed out of the School if you fail!
FIRING RANGE THREE
This is similar in control to the first firing range, but you must avoid shooting any of the red targets. If you do inadvertantly hit one of these then your cursor will freeze until the next batch of targets appear, thus preventing you from shooting any of the true targets. This is the hardest firing range of all and you will be called upon to use all your firing prowess that you have learned in the previous rounds. Time is short so shoot wisely and carefully! The usual time bonus situation applies.
COMBAT WITH INSTRUCTOR
The most difficult event of all. Here you are one on one against your instructor and must use all your martial arts and combat skills to defeat him. You can only incur a maximum number of hits within the given time (as can your instructor). The object is to subdue your opponent within the given time or you will not graduate! Using a combination of movement left and right, you can also jump up and kick or punch. Much practice is required to perfect your technique and don't forget - your instructor has more experience than you!
CHIN-UPS
If you fail to qualify in the fist six events by a very narrow margin, you will be given a second chance to continue. This will take the form of a number of chin-ups that need to be performed in a specific time. This is a "joystick waggler" and you must build-up and maintain power for as long as possible to complete the necessary number: only if you do complete the required amount can you move on to the next event. If you fail in any of the above events you will be drummed out of the Combat School and will have to start from scratch.
THE MISSION
If you eventually graduate, you will be sent on a top secret mission to rescue a hostage in the American Embassy. This mission will call upon all the powers you have learned in training. The actual execution of the mission, however, is classified and very few details are available. All that is known is that your assailants will be heavily armed and must be both avoided and subdued before they have time to use their weaponry. Good luck and don't be a chicken!
Cheat Mode
multiface
At address 042c poke 0a to slow down the timer. - submitted by Malc (CPC Zone Staff)
typein
This one will slow the games timer down, should make things a whole lot easier:
10 DATA 00,2a,0f,bc,22,1d
20 DATA bd,21,0e,bc,36,c3
30 DATA 23,36,15,23,36,be
40 DATA c3,1e,32,3e,01,cd
50 DATA 1c,bd,3a,00,be,3c
60 DATA 32,00,be,fe,02,c0
70 DATA 21,2b,be,22,61,34
80 DATA c9,dd,21,5b,a6,11
90 DATA 00,01,cd,ea,a5,21
100 DATA 3e,be,22,0c,a7,c3
110 DATA 85,a6,3e,05,32,2c
120 DATA 04,c3,c7,0e
130 y=0:MEMORY &3000
140 FOR x=&BE00 TO &BE45
150 READ a$:a=VAL("&"+a$)
160 POKE x,a:y=y+a:NEXT
170 IF y<>&194A THEN 220
180 INPUT "Timer 5-10";t
190 ' 5 Normal 10 - Half speed
200 POKE &BE3F,t
210 LOAD "":CALL &BE00
220 PRINT "Data Error"
230 END
Poke by Phil Howard for Amstrad Action. - submitted by Malc (CPC Zone Staff)
hack
Here is a fixed and poked version of the 7th and 8th levels in this game.
Download Level 7
Download Level 8
Format : Snapshot. - submitted by Hermol
Combat School Videos
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Your Comments and Memories
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You can also discuss this game on our forums.
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khisanth says
"Tough train-em-up waggler that really was a workout for you and your your joystick. Good graphics and fine gameplay."
cpc4eva says
"I must have broken 10 magnum joysticks playing this game in my youth... damn hard to pass the challenges. Nothing special graphically, has some nice tunes and has an interesting mix of variety you`ll get sucked in to having one more go..."
Gryzor says
"Famously hard stick-waggling action with nice graphics and good events, too. Good for several hours of repetitive fun, a good conversion of the original."
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britnostalgic says
"Kept me coming back... what more do you want?"