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Defenders of the Earth by Enigma Variations

Synopsis:

Direct from the hit TV Series, the Defenders of the Earth are here in an all action arcade blast that will have your fire button melting! Ming the Merciless has kidnapped the Defenders' children and issued a warning, interfere and your children die. Control Flash as he searches the fortress of evil for the missing children, the action is unending, you will need to call on your team members for help if you wish to survive long enough to face Ming himself

Screens

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Original Advertising and Promotional Work

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Original Instructions

Note: Many of these instructions have been OCRed and may not have been proofread, as a result spelling errors, broken English and grammar are likely.

PLAYING INSTRUCTIONS

Flash starts the game with a number of power shields which will be worn down by contact with enemy fire and direct contact with Ming's forces. The shields are shown in the bottom left of the screen. Flash is invisible to the detector system while he is on his own but watch out for the special field generators (Amiga and ST only). Crossing the generators while they are still active will set off the alarm and bring the full might of OCTON against him.

(Spectrum - CBM 64 - Amstrad) - If Flash spends too long in a location, he will be detected by the intruder alarm system. The only way he can conserve his energy is to leave the location as quickly as possible.

Flash can jump or duck to avoid the attacks by the vicious creatures inhabiting the fortress and he must be careful of the secret weapons concealed in the wall. When Flash needs the special help of the other Defenders, he activates the "CALL HELP" key. He will need them to help open some doors, cross chasms, deactivate the intruder detection system, etc. The Defender most able to help will be sent by Dynak-X. If they are hit by the enemy forces a loss of energy level will occur. The Defender will have to leave if his energy level gets too low and will be unusable until his strength is built up again.

If no one is available to help then Flash will have to survive on his own.

Flash can give his weapons extra charge if he can find power packs scattered in the fortress. He can also find and use more powerful guns (16 bit) that will be useful in dealing with some of Ming's special bodyguards such as Mongor the Serpent. He may also come across extra energy and extra shields.

Ming's main throne room is the scene of the final battle where the fate of the children and of the world will finally be decided.

Loading

Amstrad CPC

Tape - Press CTRL and the small ENTER key. Press play on tape. The game will now load and Run. Disk owners type: tape first. Leave the play key depressed throughout playing the game.

Disk - Insert disk and type RUN"DISK . Leave the disk in the drive.

Controls

SPECTRUM - AMSTRAD

Q - jump or go through upper door
A - duck or go through lower door
O - run left
P - run right
SPACE (or M on Spectrum) - fire
1 - call help
H - pause (press fire to restart)
T - abort

Cheat Mode

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