Double Dragon 2 : The Revenge by Virgin Games
Synopsis:
It's all kicking off again in the sequel to the highly anticipated original, the bad guys have returned and this time they want revenge for what happend less than a year ago. Kick butt once more and stop the threat before it gets out of control.
Screens
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Original Advertising and Promotional Work
Original Instructions
Note: Many of these instructions have been OCRed and may not have been proofread, as a result spelling errors, broken English and grammar are likely.
PLAYING THE GAME
Fight, fight and fight some more is the only way to rescue Marian. Billy can stage a one-brother rescue mission, but the chances of success are much higher if he can enter the fray with Jimmy by his side. (If two players embark on the quest to raise Marian, then they should work as a team and remember to keep an eye on their respective partners.)
Each of the five game sections has to be completed before the timer above the main screen reaches zero - or the heroes lose one of their precious Shinto lives. Hits from members of the Black Warrior wrecking crew also reduce the Lees' life force, taking power from the brothers' two life-status displays shown below the screen. The total number of lives Billy and Jimmy have at their disposal is shown by a digital readout immediately above their life-force meters.
The route to Marian's location takes the battling boys relentlessly to the right of the screen. The only way to move from one section of the play area to the next is to kill off all the Warriors lurking there - once the zone is empty the Guiding Hand will appear in the skies, urging Billy and Jimmy to move to the exit point.
As Jimmy and Billy have led such clean, honest lives, the Shinto Powers that rule the universe have granted them a limited level of immortality to be going on with. (Should they succeed in the mission, full Shinto Deity status is accorded to them before they move on to another space-time continuum.) If one of the brothers Lee should meet an untimely end, it is possible to activate one of the five immortality credits the Shinto Powers have granted - the quest can continue with a freshly rejuvenated hero.
THE MOVES
Directional movement, eg. up = move up, left = walk left, etc.
Fire = punch, whip, throw knife, box or grenade, etc.
SPECIAL MOVES
Head Butt: Down & Fire
Jump Up: Up & Fire
Spin Kick Left: Down, Left & Fire (must be facing right)
Flying Kick Left: Up, Left & Fire (must be facing left)
Spin Kick Right: Down, Right & Fire (must be facing left)
Flying Kick Right: Up, Right & Fire (must be facing right)
Kick/Punch Right: Right & Fire
Kick/Punch Left: Left & Fire
Whirlwind Kick: Jump Up using Up & Fire then alternate Left & Right keys
Punch - Fire pressed - punches in direction faced (no joystick movement)
Cheat Mode
multiface
255 lives: &0196: ?? -> &FF - submitted by Hermol
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cpc4eva says
"Looks better than the first one but dosent play any better."
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britnostalgic says
"A fantastic arcade conversion for the CPC... as close to the arcade as possible for an 8-bit. The graphics are a bit nobby, but everything else is there."