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Elevator Action by Taito

Synopsis:

They keep their secret evil plans behind locked doors, red ones to be precise. Otto lands on the roof of the building late at night. Enemy agents patrol all the floors making his job dangerous and tight. It calls for cunning, fast reflexes, and a steady hand to use all the lifts and escalators to clear all the rooms with a red door. Having collected the papers he can make his escape in a car on the ground floor. If you try to leave the building without collecting all the papers, the game takes you back to the middle of the building. The enemy get more numerous and a lot cleverer as you get nearer to finding all the papers. So get to it, it's arcade action all the way.

Screens

Showing the first 6 screens:

Click to zoom Click to zoom Click to zoom Click to zoom Click to zoom Click to zoom

To enlarge an image simply click the thumbnail above, for the complete Elevator Action gallery click here.

Original Advertising and Promotional Work

Elevator Action Marketing item 1

Click any thumbnail to zoom, click here for the complete marketing gallery.

Original Instructions

Note: Many of these instructions have been OCRed and may not have been proofread, as a result spelling errors, broken English and grammar are likely.

GAME PLAY

You can only move the elevators when you are in them, not on top of them, by pressing up or down. The escalators are controlled by your standing next to them and pressing up or down. To go in a red door on the right hand side of the building, stand facing the right just before the door and press down. On the left hand side stand facing left just before the door and press down.

If you press up or down when you are not in front of a red door, escalator or elevator you will jump and duck respectively.

You can gain points by shooting the enemy or kicking them, karate style. Likewise you gain extra points for shooting out the lights. They go off for a short time and in the confusion you can get the enemy. The same goes for the guards you kick in the dark... you get more points.

Each successive round, more guards appear and they can do nasty things like duck to avoid bullets. . . try knocking out a guard with a lamp... remember you can jump over gunfire but you can be crushed if you insist on riding on top of the elevators. The best of luck, there are lots of little things about the game you can discover for yourself, we would not want to spoil all the fun.

Cheat Mode

No cheats found for this game. If you have one and would like to have it included on this page, please contact us.

Elevator Action Videos

Sorry we do not currently have any video for Elevator Action if you would like to submit one please visit our forums and post your Youtube URL.

Loading Screen Comparison

Elevator Action Amstrad CPC Loading Screen Amstrad CPC Version
Elevator Action ZX Spectrum Loading Screen Spectrum Version
Elevator Action Commodore 64 Loading Screen Commodore 64 Version

Your Comments and Memories

Note : "Personal Ratings" are not ranked. You can still rate this game using the star rating on the right hand side, you're only allowed to rate a game once.

You can also discuss this game on our forums.

Showing up to the last 5 posts

5/10

britnostalgic says

"I agree with all the other comments here... Quicksilva didn't do the CPC any favours, although the early David W tune is good."

5/10

scooby1970 says

"I`ve been playing this on Taito Legends lately, and the CPC version is indeed a poor conversion of a really odd game. Nothing special here at all, but then again, neither was the original arcade version!"

5/10

cpc4eva says

"Have to agree whole heartedly with Gryzor on this one... I feel exactly the same way he does about this game... nothing specially GFX OR SFX wise and gameplay is real average but it`ll be fun for a while...."

5/10

Gryzor says

"A mediocre conversion of the original with pretty ugly graphics and a cute tune, but no sfx; would have been much better in mode 1 and a larger playfield. Still, some fun to be gotten -but not too much."

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