Danger Mouse : Making Whoopee
Copyright : Creative Sparks | Reviewed by : Ritchardo
According to intelligence reports, Greenback is masterminding the greatest threat yet to the safety of the world. Right at this moment the Baron and his henchmen are busy manufacturing enough whoopee cushions to cover every seat in the U.N., thus causing so much chaos at the next meeting that Greenback can achieve his dream of world domination.
In addition, the dastardly toad has built secret gas manufacturing plants and a number of electricity stations throughout the city. Single-handed, Danger Mouse must shut down these plants, then discover the secret location of the whoopee cushion factory. Once there, he must get hold of a Pointed Imploding Needle (P.I.N.), to puncture the cushions before they are shipped to the U.N., and, of course, rescue poor old Penfold.
Graphics
Like it?s predecessor, Danger Mouse in Double Trouble, Makin? Whoopee is a Spectrum conversion but, rather unwisely, the programmers appear to have ditched the few good graphical things about the first title and have accentuated the poorer elements.
The main game screen is divided in to two sections, the top depicting Danger Mouse?s travels through a featureless 3D maze and a map showing your position and obstacles barring your way. Although not offensively bad, the maze is very dull with no features to speak of and the map doesn?t even show the storerooms, which are essential to complete the game.
Sound
Using the same music as the previous game, DMDW has an excellent rendition of the beginning of the Danger Mouse theme that plays along with the menu screen. Sadly the music stops during play and is replaced with the roar of DM?s aerocar engines. No substitute really.
Gameplay
It?s unbelievable to think that after the abortion of a game that was Danger Mouse in Double Trouble that anyone would go away, have a think and come back with THIS as something that could give back some credibility to the license that was being driven into the ground.
Nothing happens. This is no exaggeration. Literally nothing happens. You drive around a featureless, barren maze driving into the odd dead end and raiding storerooms. There are no dangers to be avoided, nothing to shoot and nothing to puzzle over. When you do get into a storeroom you have to make your way to the exit through a series of interconnecting doors that don?t necessary lead back to the place you came from. Exciting stuff eh? The storerooms all contain either coins for paying the trolls that block your path or hands that you give to one-handed clocks? Bizarre, not funny and pointless.
If truth be told I don?t know if the game gets any better when you make it to one of Greenback?s factories because I gave up after half an hour of plodding around and when off to play something else. Somehow I doubt it though?
Vile stuff, Makin? Whoopee should?ve been the end of the road for Creative Spark?s association with Danger Mouse but bad news always tends to come in threes and they later released Danger Mouse in The Black Forest Chateau on the Spectrum? thankfully no conversion was forthcoming.