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Adult Two

Copyright : Simon Avery | Reviewed by : Ritchardo

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After your recent fame at cheating Death, your live-in girlfriend has complained that you are becoming big headed. Although you know this is impossible, she quite unreasonably, has locked you out. You feel sure that if you can get back into her house, you can win her over with your irresistible charms.

The follow-up to Can I Cheat Death?, your slightly less glamorous task this time around is to find her house and get inside

Graphics

Like its predecessor, Adult Two is written using The Quill and so once again its down to the game?s descriptions and text to try and conjure up the images in your mind as there are no graphics to prompt you in the right direction.

Virtually identical to the first game in layout, the white text on blue background pairing have been used again with no ill side effects.

Sound

Nothing

Gameplay

Although aesthetically similar to Can I Cheat Death?, this game is different in a few significant areas. First and foremost, the plot appears to be secondary to cramming in smutty innuendo and adult situations and rather than being a game that might possibly offend like its predecessor, Adult Two seems to be going out of its way to try and shock. While the original?s plot was outlandish and fun, Adult Two?s is more realistic in grounding and this shifts the humour from being surreal to needlessly graphic and while I?m not squeamish or particularly prudish, I feel that this game tries too hard to get a reaction from people.

The descriptions are a little lazier too and as a result, the game is less interesting to play. Your character has become completely unlikeable and it?s hard to sympathise with his plight or get involved enough to want to complete it. A good few spelling mistakes have crept through as well, not to mention the horrific grammar in places.

In terms of difficulty I would say it is also slightly easier than it?s predecessor to make progress and provides less of a long term challenge.

On the bright side, Adult Two is constructed in the same way as Can I Cheat Death? and there are no major problems with the parser or input structure.

It?s not the worst text adventure in the world and although I?ve been quite harsh on the plot here, I feel that?s more because the author seemed more concerned in trying to shock me rather than entertain me and I just didn?t work as well as the first game. It just comes across as the little boy in the classroom who creates a disturbance just to try and get someone to look at him.





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